Help with TriggerRegisterPlayerChatEvent

DioD

New Member
Reaction score
57
you are missing private in your sample, without private keyword no scope or library apply.

after you fixed your sample, it wont work, cos A is now A__A
 

priest170234

New Member
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0
I am still stuck. I checked my triggers, compiled correctly. When I type the correct string, the trigger does not execute my actions! Anyone help me check my script! Please! I know I am very close to getting it.

TRIGGER ONE [PW]
JASS:
scope pw initializer onInit

globals
    string STRING
    string array RANDOM_STRING[2]
    integer RANDOM_INTEGER
endglobals

private function pw_Conditions takes nothing returns boolean
    if ( not ( GetEnteringUnit() == udg_UNIT ) ) then
        return false
    endif
    return true
endfunction

function pw_Actions takes nothing returns nothing
    set RANDOM_STRING[1] = "lol"
    set RANDOM_STRING[2] = "lolol"
    set RANDOM_INTEGER = GetRandomInt(1,2)
    
    set STRING = RANDOM_STRING[RANDOM_INTEGER]
    
    call DisableTrigger( GetTriggeringTrigger() )
    call IssueImmediateOrder( udg_UNIT, "stop" )
    call CreateQuestBJ( bj_QUESTTYPE_REQ_DISCOVERED, "PASSWORD", ( "The password is : " + STRING ), "ReplaceableTextures\\WorldEditUI\\Editor-Random-Unit.blp" )
    call EnableTrigger( gg_trg_PWT )
    call DisplayTextToForce( GetPlayersAll(), STRING )
    call DestroyTrigger(GetTriggeringTrigger())
endfunction

//===========================================================================
private function onInit takes nothing returns nothing

    local trigger t = CreateTrigger()

    call TriggerRegisterEnterRectSimple( t, gg_rct_PasswordQuest )
    call TriggerAddCondition( t, Condition( function pw_Conditions ) )
    call TriggerAddAction( t, function pw_Actions )
endfunction

endscope



TRIGGER TWO [PWT]
JASS:
scope pwt

function pwtactions takes nothing returns nothing
    call DisableTrigger( GetTriggeringTrigger() )
    set udg_TempPoint[1] = GetRectCenter(gg_rct_PaswordQuestTerain)
    call SetTerrainTypeBJ( udg_TempPoint[1], 'Ydrt', -1, 1, 0 )
    call DestroyQuest( GetLastCreatedQuestBJ() )
    call DisplayTimedTextToForce( GetPlayersAll(), 5.00, "Correct" )
    call RemoveLocation(udg_TempPoint[1])
endfunction

function InitTrig_onInits takes nothing returns nothing
    local trigger t = CreateTrigger()
    local integer i
    
    loop 
        exitwhen i>11
        call TriggerRegisterPlayerChatEvent(t, Player(i), STRING, true)   
        set i=i+1
    endloop
    
    call TriggerAddAction(t, function pwtactions)
endfunction

endscope


Okay, the quest in the first trigger shows the description properly.
The
JASS:

shows the exact thing as in shown in the quest description. I am quite sure there isn't a problem with TRIGGER ONE.

Someone help me, correct me and try to guide me as well, I am trying to learn JASS as soon as possible!:)
 

Laiev

Hey Listen!!
Reaction score
188
JassHelperManual said:
Private members

With the adition of libraries it was a good idea to add some scope control, private members are a great way of protecting users from themselves and to avoid collisions.

The scope keyword has this syntax: scope NAME [...script block...] endscope

So, functions and other declarations inside an scope can freely use the private members of the scope, but code outside won't be able to.

Also, its a example, not what he should do.
 

priest170234

New Member
Reaction score
0
YES! I got it at last! I re made the triggers. I have three triggers now, for easy editing and so on.

TRIGGER ONE [Global Declaration]
JASS:
scope global initializer init

globals
    string STRING
    integer RANDOM_INTEGER
    string array RANDOM_STRING[2]
endglobals

private function init takes nothing returns nothing
    set RANDOM_STRING[0] = "lol"
    set RANDOM_STRING[1] = "lolol"
    set RANDOM_INTEGER = GetRandomInt(0,1)
    set STRING = RANDOM_STRING[RANDOM_INTEGER]
endfunction

endscope


TRIGGER TWO[PW]
JASS:
scope pw initializer onInit

private function pw_Conditions takes nothing returns boolean
    if ( not ( GetEnteringUnit() == udg_ChosenHero ) ) then
        return false
    endif
    return true
endfunction

function pw_Actions takes nothing returns nothing
    
    call DisableTrigger( GetTriggeringTrigger() )
    call IssueImmediateOrder( udg_ChosenHero, "stop" )
    call CreateQuestBJ( bj_QUESTTYPE_REQ_DISCOVERED, "PASSWORD", ( "The password is : " + STRING ), "ReplaceableTextures\\WorldEditUI\\Editor-Random-Unit.blp" )
    call EnableTrigger(gg_trg_p)
    call DisplayTextToForce( GetPlayersAll(), STRING )
    call DestroyTrigger(GetTriggeringTrigger())
endfunction

//===========================================================================
private function onInit takes nothing returns nothing

    local trigger t = CreateTrigger()

    call TriggerRegisterEnterRectSimple( t, gg_rct_PasswordQuest )
    call TriggerAddCondition( t, Condition( function pw_Conditions ) )
    call TriggerAddAction( t, function pw_Actions )
endfunction

endscope



TRIGGER THREE [p]
JASS:
function Trig_p_Actions takes nothing returns nothing
    call DisableTrigger( GetTriggeringTrigger() )
    set udg_TempPoint[1] = GetRectCenter(gg_rct_PaswordQuestTerain)
    call SetTerrainTypeBJ( udg_TempPoint[1], 'Ydrt', -1, 1, 0 )
    call DestroyQuest( GetLastCreatedQuestBJ() )
    call DisplayTimedTextToForce( GetPlayersAll(), 5.00, "Correct" )
    call RemoveLocation(udg_TempPoint[1])
endfunction

//===========================================================================
function InitTrig_p takes nothing returns nothing
    set gg_trg_p = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent(gg_trg_p, Player(0), STRING, true) 
    call TriggerAddAction( gg_trg_p, function Trig_p_Actions )
endfunction



Thanks a whole bunch to all who helped me (directly or indirectly) and will give reputation to them!

Conclusion:
This is the first time I am using JASS in my maps, and is learning fast from examples!
Once again , thanks a lot! :D
 

Bribe

vJass errors are legion
Reaction score
67
JASS:

scope password initializer init
    
    globals
        private trigger Trigger = CreateTrigger()
        private region Region = CreateRegion()
        private quest Quest // Don't rely on something like GetLastCreatedQuest()
    endglobals
    
    private function onChat takes nothing returns boolean
        call SetTerrainType(GetRectCenterX(gg_rct_PaswordQuestTerain), GetRectCenterY(gg_rct_PaswordQuestTerain), 'Ydrt', -1, 1, 0)
        call DisplayTimedTextToPlayer(GetLocalPlayer(), 0., 0., 5., "Correct")
        // ----
        // Clear leaks
        call DestroyTrigger(GetTriggeringTrigger())
        call DestroyQuest(Quest)
        call RemoveRect(gg_rct_PaswordQuestTerain)
        set gg_rct_PaswordQuestTerain = null
        set Quest = null
        return false
    endfunction
    
    private function onEnter takes nothing returns boolean
        local string s
        local trigger t
        if GetFilterUnit() == udg_ChosenHero then
            call IssueImmediateOrder(udg_ChosenHero, "stop")
            if GetRandomInt(1, 2) == 1 then
                set s = "lol"
            else
                set s = "lolol"
            endif
            call DisplayTextToPlayer(GetLocalPlayer(), 0., 0., s)
            set Quest = CreateQuestBJ(bj_QUESTTYPE_REQ_DISCOVERED, "PASSWORD", "The password is : " + s, "ReplaceableTextures\\WorldEditUI\\Editor-Random-Unit.blp")
            set t = CreateTrigger()
            call TriggerRegisterPlayerChatEvent(t, Player(0), s, true) 
            call TriggerAddCondition(t, Condition(function onChat))
            // ----
            // Clear leaks
            call DestroyTrigger(Trigger)
            call RemoveRegion(Region)
            set Trigger = null
            set Region = null
            set t = null
        endif
        return false
    endfunction
    
    private function init takes nothing returns nothing
        call RegionAddRect(Region, gg_rct_PasswordQuest)
        call TriggerRegisterEnterRegion(Trigger, Region, Condition(function onEnter))
        // ----
        // Clear leaks
        call RemoveRect(gg_rct_PasswordQuest)
        set gg_rct_PasswordQuest = null
    endfunction
    
endscope
 
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