Hey guys,
For my map I am making a class system were players choose 1 of 4 base hero classes in the game, After which they can select 4 of 11 abilities from a "trainer" shop for their class.
1 of 3 abilities for the first 3 columns, and then 1 of 2 ultimate spells for the 4th column of the shop.
I Have a good idea of what abilities I want to implement for each class, however, I have been having trouble with actually implementing this idea.
I've narrowed it down to 2 questions, though:
1. Is it possible to remove purchasable items from a shop after a different item in said shop has been purchased?
2. Is it possible to learn a level 1 hero ability from a shop, and then upgrade from the hero via leveling?
Thanks in advance for your input!
For my map I am making a class system were players choose 1 of 4 base hero classes in the game, After which they can select 4 of 11 abilities from a "trainer" shop for their class.
1 of 3 abilities for the first 3 columns, and then 1 of 2 ultimate spells for the 4th column of the shop.
I Have a good idea of what abilities I want to implement for each class, however, I have been having trouble with actually implementing this idea.
I've narrowed it down to 2 questions, though:
1. Is it possible to remove purchasable items from a shop after a different item in said shop has been purchased?
2. Is it possible to learn a level 1 hero ability from a shop, and then upgrade from the hero via leveling?
Thanks in advance for your input!