Hero ability buying

Aniconic

I am the very model of a modern major general!
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Hey guys,

For my map I am making a class system were players choose 1 of 4 base hero classes in the game, After which they can select 4 of 11 abilities from a "trainer" shop for their class.

1 of 3 abilities for the first 3 columns, and then 1 of 2 ultimate spells for the 4th column of the shop.


I Have a good idea of what abilities I want to implement for each class, however, I have been having trouble with actually implementing this idea.

I've narrowed it down to 2 questions, though:

1. Is it possible to remove purchasable items from a shop after a different item in said shop has been purchased?

2. Is it possible to learn a level 1 hero ability from a shop, and then upgrade from the hero via leveling?

Thanks in advance for your input!
 

Aniconic

I am the very model of a modern major general!
Reaction score
3
Hey! Woot I found them. Set ability level, learn unit ability, and Neutral building - remove item were the elusive actions I was looking for :]

Now to create an appropriate trigger and get to work on the abilities themselves.

Thanks for the... views? xD
 
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