Hero Ideas Required

Doom-Bringer

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I'm currently making a new AoS map and I need hero ideas.
Please, if you post some hero, follows these rules :
  • There is 6 skills for each heroes. 4 skills with 5 level, 1 with 4 level and 1 with 3 level.
  • No dota-copied hero
  • Heroes should have synergy between their skills
Thanks in advance
 

WCGMapMaker

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Alright, not gunna load pictures or anything ill leave that customization up to you but this is hero not in dota but i always thought would be cool.

Name
Death's Shadow

Proper Name
"Hates" or whatever you think fits

Spells 1-4

Haunting Echoes
Death's Shadow mimics himself by consuming the life of his opponent.
10% current life, 1 shadow takes 200% damage
15% current life, 1 shadow takes 200% damage
20% current life, 2 shadows takes 200% damage
25% current life, 2 shadows takes 200% damage
30% current life, 3 shadows takes 200% damage
Cooldown 10/15/20/25/30
mana cost 50/60/70/80/100


Eternity Vessel
Death's Shadow like all shadows cannot truly be destroyed, he summons an invisible ward to keep himself and all shadows of his allies alive for a short time also giving them minor regeneration.
2 second duration, 20 hit points a second
3 second duration, 20 hit points a second
4 second duration, 20 hit points a second
5 second duration, 20 hit points a second
6 second duration, 20 hit points a second.
Cooldown 10/20/30/40/50
Mana cost 75

Sadistic Sacrament
Death's shadow sacrifices a part of himself to become more deadly then ever before.
50% of current HP, Gains 10% movement, 10% attack, 10% damage, 10% lifesteal
50% of current HP, Gains 10%, 10%, 10%, 10%
50% of current HP, gains 15/15/15/15
50% of current HP, gains 15/15/15/15
50% of current hp, gains 20/20/20/20
Duration 6 seconds
Cooldown 30/25/20/15/10


Blood Tribute
Every 5 seconds death's shadow makes a strike that takes his opponents life and transfers it to himeslf based on his critical strike.
5% of maximum life, 1x crit strike
5% of maximum life, 1.4x crit
10% of maximum life, 1.6x crit
10% of maximum life, 1.8x crit
10% of maximum life, 2x crit

4 level spell

Nightmare
The thunder of his feet beats dreams into despair.
—20 hp for 3 seconds while his prey sleeps
—25 hp for 4 seconds while his prey sleeps
—30 hp for 5 seconds while his prey sleeps
—35 hp for 6 seconds while his prey sleeps
Manacost 100
Cooldown 45 seconds

Somewhat similar to Bane spell in dota but cooler

Ultimate spell

Hypnotic Specter
His victims are known by his eyes: shattered vessels leaking broken dreams.
Transforms deaths shadow into an unseen dragon of the underworld.
Level 1: 10 seconds, 100 mana 60 second cooldown
Level 2: 20 seconds, 150 mana 100 second cooldown
Level 3: 30 seconds, 200 mana 150 second cooldown

Make the dragon effects cool as you want, damage whatever is up to you, just make him invisible, or you can always exchange another spell for an invisible spell.


Edit: + rep if you like it, took me 20 minutes to make and i can make really cool heros just let me know.
 

Doom-Bringer

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thank you, I like it :)
I will change the stats throught, of he will be too imba
Alos his ultimate, it changes him to a dragon that can attack and cast spell while invisible?
 

WCGMapMaker

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o forgot to mention, no that would be to imba, same type of invisiblity as SA in dota, hes visible when attacking and casting. i wasnt sure how strong of heros your map was going to posses, i was thinking along the lines of how imba dota heros are when they have 6 recipe items.
 

0WN3D

New Member
Reaction score
15
Code:
Sadistic Sacrament
Death's shadow sacrifices a part of himself to become more deadly then ever before.
50% of current HP, Gains 10% movement, 10% attack, 10% damage, 10% lifesteal
50% of current HP, Gains 10%, 10%, 10%, 10%
50% of current HP, gains 15/15/15/15
50% of current HP, gains 15/15/15/15
50% of current hp, gains 20/20/20/20
Duration 6 seconds
Cooldown 30/25/20/15/10

lol and wtf.... one skill and half of ur life is gone for speed.. A few more hits from the enemy and u are dead lol....
 

Necrach

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62
Hobgoblin Lumberjack

Model: Goblin Shredder
For this hero to work, you must have trees on your map and a revive system for all trees.
Strength: 23 (+2/lvl) primary
Agility: 19 (+1.4/lvl)
Intelligence: 17 (+1.4/lvl)

SKILLS

Arcane Cut - Active, cooldown 13 seconds, no mana cost. The Lumberjack either attacks an enemy unit or cuts down a neutral tree. Nearby friendly units (including the Lumberjack) regains mana related to damage dealt (maximum possible damage when cutting trees)
Level 1 - Damage x0.3 restored mana
Level 2 - Damage x0.5 restored mana
Level 3 - Damage x0.7 restored mana
Level 4 - Damage x0.9 restored mana
Level 5 - Damage x1.1 restored mana

Frenzy - Active, cooldown 17 seconds, mana cost 80. Lasts 6 seconds. Grants bonus attack speed to the Lumberjack, but disables his ability to use skills.
Level 1 - +45% attack speed
Level 2 - +80% attack speed
Level 3 - +115% attack speed
Level 4 - +140% attack speed
Level 5 - +175% attack speed

Hurl Log - Active, cooldown 5 seconds, no mana cost. The lumberjack picks up a tree to use as a throwing weapon. His next attack is ranged, stuns the enemy for a short while and deals extra damage. Stun time is double against non-hero enemies.
Level 1 - 2 seconds stun, +10 damage.
Level 2 - 3 seconds stun, +20 damage.
Level 3 - 4 seconds stun, +30 damage.
Level 4 - 5 seconds stun, +40 damage.
Level 5 - 6 seconds stun, +50 damage.

Lumbermill - Active, cooldown 25 seconds, mana cost 100. Lasts 20 seconds. Summons a small lumbermill which spawns a Peon every 4 second. The Peons have siege damage, normal armor, slow movement speed and deals 22-28 damage on each attack. A Peon can cut down trees with one attack, for every tree a Peon cuts down the Lumberjack's armor is increased with 1 until the Peon is dead. Each Peon lasts 12 seconds.
Level 1 - 300 hp, very slow attack speed.
Level 2 - 400 hp, slow attack speed.
Level 3 - 500 hp, moderate attack speed.
Level 4 - 600 hp, fast attack speed.
Level 5 - 700 hp, very fast attack speed.

Lumberjack's Surp - The Lumberjack is instantly healed an amount of hp for each nearby "dead" (cut) tree.
Level 1 - 80 hp for each dead tree wall within 500.
Level 2 - 130 hp for each dead tree wall within 650.
Level 3 - 180 hp for each dead tree wall within 800.
Level 4 - 230 hp for each dead tree wall within 950.

Wood Squish - Damages nearby enemy units and kills all nearby trees.
Level 1 - Kill trees and deal 120 damage to enemy units within 400.
Level 2 - Kill trees and deal 210 damage to enemy units within 500.
Level 3 - Kill trees and deal 300 damage to enemy units within 600.
 

WCGMapMaker

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Reaction score
3
Code:
Sadistic Sacrament
Death's shadow sacrifices a part of himself to become more deadly then ever before.
50% of current HP, Gains 10% movement, 10% attack, 10% damage, 10% lifesteal
50% of current HP, Gains 10%, 10%, 10%, 10%
50% of current HP, gains 15/15/15/15
50% of current HP, gains 15/15/15/15
50% of current hp, gains 20/20/20/20
Duration 6 seconds
Cooldown 30/25/20/15/10

lol and wtf.... one skill and half of ur life is gone for speed.. A few more hits from the enemy and u are dead lol....

20% lifesteal stacked with say an item from dota like vlads offering for 35% life steal you gain that life back in seconds if your a decent player, well obviously your not but for most. id gladly sacrifice half my life to gain damage, speed, lifesteal, and attack speed for a short period, if you wouldnt then you need to start playing dota more cause you obviously don't know how hero arena games work.
 

mapguy

New Member
Reaction score
46
This hero is not AWESOME, but it`s funny. :D


Name: Fluffy.
Class: enchanced princess.
model: villager woman

attack range: great
attack damage base: low
movement speed base: low
armor base: low
intelligence: very high
strength: good
agility: poor

Code:
Skill 1 (ACTIVE)
chain of purity
heals up to 5 allies in a chain healing more hitpoints for each bounce.
level 1 = 100 initial healing + 5% per bouce.
level 2 = 125 initial healing + 6% per bouce.
level 3 = 150 initial healing + 7% per bouce.
level 4 = 175 initial healing + 8% per bouce.
level 5 = 200 initial healing + 10% per bouce.
Cooldown: 20 / 18 / 16 / 14 / 10

Code:
Skill 2 (PASSIVE)
Aura of wishes
reduces damage taken by all nearby allies.
level 1 = 5% reduction, 600 AOE.
level 2 = 7% reduction, 700 AOE.
level 3 = 9% reduction, 800 AOE.
level 4 = 11% reduction, 900 AOE.
level 5 = 15% reduction, 1000 AOE.

Code:
Skill 3 (ACTIVE)
blessed sheep form
The enchanced princess takes the form of a healthy and magical sheep gaining bonus hitpoints, mana regeneration and armor, but she can`t attack on this form. (she can freely change from one form to another without any mana cost or cooldown).
level 1 = 50 hitpoints and 3 armor. 0.25 mana per second.
level 2 = 150 hitpoints and 4 armor. 0.50 mana per second.
level 3 = 250 hitpoints and 5 armor. 1.0 mana per second.
level 4 = 350 hitpoints and 6 armor. 2.0 mana per second.
level 5 = 500 hitpoints and 8 armor. 4.0 mana per second.

Code:
Skill 4 (ACTIVE)
Dark enchant
Transforms an enemy into a harmless sheep for some seconds.
level 1 = Lasts 2 seconds on heroes and 4 on creeps.
level 2 = Lasts 2.5 seconds on heroes and 8 on creeps.
level 3 = Lasts 3 seconds on heroes and 12 on creeps.
level 4 = Lasts 3.5 seconds on heroes and 16 on creeps.
level 5 = Lasts 4 seconds on heroes and permanent on creeps.
Cooldown: 30 / 25 / 20 / 15 / 10

Code:
Skill 5 (ACTIVE)
wings of peace
The enchanced princess summons a powerful magic on herself. If she`s on human form she`s teleported to the base after 3 seconds of channelling. If she`s on sheep form she gains fly during 15 seconds.
Cooldown: 60 / 30 / 25

Code:
Skill 6 (ACTIVE)
armor of love
creates a link between the enchanced princess and target ally. If one of the linked unit takes damage 50% of that damage is prevented and the rest is divided between them shared.
level 1 = Lasts 6 seconds.
level 2 = Lasts 8 seconds.
level 3 = Lasts 10 seconds.
Cooldown: 60 / 30 / 10
 

0WN3D

New Member
Reaction score
15
20% lifesteal stacked with say an item from dota like vlads offering for 35% life steal you gain that life back in seconds if your a decent player, well obviously your not but for most. id gladly sacrifice half my life to gain damage, speed, lifesteal, and attack speed for a short period, if you wouldnt then you need to start playing dota more cause you obviously don't know how hero arena games work.
Okay U win....
 

NoobImbaPro

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Voodoo Magician

Model used: forest troll
Primary ability: strength
S:High
A:Low
I:High

Puppet - The mage makes invisible strings with voodoo magic and attaches them on the enemy making him react as an ally for some seconds.[Hero can't control himself, and reacts like a creep from the casters side]
1: 50 CD|2 seconds
2: 47 CD|2.25 seconds
3: 44 CD|2.5 seconds
4: 41 CD|2.75 seconds
5: 38 CD|3 seconds

Medical failure - The mage after years trying to find something to heal himself but he made a mistake and the effects became deadly, now its a curse and not a rejuvenation skill.
1: 5 initial damage per second +10% increased dps per second. Lasts 14 seconds.
2: 6 initial damage per second +10% increased dps per second. Lasts 13 seconds.
3: 7 initial damage per second +15% increased dps per second. Lasts 12 seconds.
4: 8 initial damage per second +20% increased dps per second. Lasts 11 seconds.
5: 9 initial damage per second +25% increased dps per second. Lasts 10 seconds.

Doll's Trap - The magician binds his doll with his enemy and then makes the target suffer !
1: 150 hp (Doll)|Bind Limit:800 range|Lasts for 3 seconds
2: 200 hp (Doll)|Bind Limit:900 range|Lasts for 3 seconds
3: 250 hp (Doll)|Bind Limit:1000 range|Lasts for 4 seconds
4: 300 hp (Doll)|Bind Limit:1100 range|Lasts for 4 seconds
5: 350 hp (Doll)|Bind Limit:1200 range|Lasts for 5 seconds

[Spawns a doll near enemy that has a link between them(manadrain/lifedrain or whatever fits best)]

Mind Burst - The magician focuses his chackra to the enemy's mana pool and then casts a bolt that affects target mana dramatically
1: 50 damage|+20 manacost for every cast/Lasts 11 seconds
2: 70 damage|+25 manacost for every cast/Lasts 12 seconds
3: 90 damage|+30 manacost for every cast/Lasts 13 seconds
4: 120 damage|+35 manacost for every cast/Lasts 14 seconds
5: 150 damage|+40 manacost for every cast/Lasts 15 seconds

Survival imbalance - The voodoo mage plays with the hp/mp stats of his enemies.When enemy's mana% is greater than hp% then he looses health and gains mana, and vice versa(450 radius)(800 cast range)
1: -/+ 5% max mp/hp for 3 seconds.Non deadly damage
2: -/+ 5% max mp/hp for 4 seconds.Non deadly damage
3: -/+ 6% max mp/hp for 5 seconds.Non deadly damage
4: -/+ 6% max mp/hp for 6 seconds.Non deadly damage

Doll's Upgrades (Passive)
1:+050 hp|+100 mana|Casts every 3 secs
2:+100 hp|+150 mana|Casts every 2 secs
3:+150 hp|+200 mana|Casts every sec

[Casts a skill that does nothing, but it helps mind burst ability to remove mp from target via doll]
 

TriggerBomb

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Reaction score
3
Lightning Seer

Strenght - [ 5 / 10 ]
Agility - [6 / 10 ]
Intelligence - [8 / 10]
Primary Attribute: Intelligence

Lightning Chain
Lightning Seer begin's to channel lightning for her enemy dealing constant damage to target. Channeled.

Level 1: When Channeled : Hurl's lightning chain every 2 sec. dealing 30 Damage and if enemy is near target it will bounce into other one dealing 15 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 2: When Channeled : Hurl's lightning chain every 1.75 sec. dealing 40 Damage and if enemy is near target it will bounce into other one dealing 25 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 3: When Channeled : Hurl's lightning chain every 1.50 sec. dealing 50 Damage and if enemy is near target it will bounce into other one dealing 35 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 4: When Channeled : Hurl's lightning chain every 1.25 sec. dealing 60 Damage and if enemy is near target it will bounce into other one dealing 45 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 5: When Channeled : Hurl's lightning chain every 1.00 sec. dealing 70 Damage and if enemy is near target it will bounce into other one dealing 55 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.


Static Charge
Lightning Seer places Static Charge into enemy dealing constant damage to nearby enemy units aswell making charged target hindered when talking about his combat cababilities. Last's 10 sec.

Level 1: Deals 5 Damage / sec. to nearby enemy units near Charged Person. Also deals 2 Damage / sec. to charged person and slows it by 5%.

Level 2: Deals 10 Damage / sec. to nearby enemy units near Charged Person. Also deals 4 Damage / sec. to charged person and slows it by 15%.

Level 3: Deals 15 Damage / sec. to nearby enemy units near Charged Person. Also deals 6 Damage / sec. to charged person and slows it by 25%.

Level 4: Deals 20 Damage / sec. to nearby enemy units near Charged Person. Also deals 8 Damage / sec. to charged person and slows it by 35%.

Level 5: Deals 25 Damage / sec. to nearby enemy units near Charged Person. Also deals 10 Damage / sec. to charged person and slows it by 45%.


Static Imprisonement
Lightning Seer holds target to ground by using her lightning magic. Also Deals minor damage to binded target. Unchanneled.

Level 1: Hold's Target for 2 sec. and deals 30 damage over time.

Level 2: Hold's Target for 2.5 sec. and deals 50 damage over time.

Level 3: Hold's Target for 3 sec. and deals 70 damage over time.

Level 4: Hold's Target for 3.5 sec. and deals 90 damage over time.

Level 5: Hold's Target for 4 sec. and deals 110 damage over time.


Electropulse Shield - [Passive]
Lightning Seer can use lightning as reflective shield, as a mirror. This Shield passivily increase's her armor and grant's her ability to mirror damage.

Level 1: Increase's Armor by 5 and reflect's 10% of all melee damage back. Reduce's All damage taken by 10%.

Level 2: Increase's Armor by 6 and reflect's 20% of all melee damage back. Reduce's All damage taken by 15%.

Level 3: Increase's Armor by 7 and reflect's 30% of all melee damage back. Reduce's All damage taken by 20%.

Level 4: Increase's Armor by 8 and reflect's 40% of all melee damage back. Reduce's All damage taken by 25%.

Level 5: Increase's Armor by 9 and reflect's 50% of all melee damage back. Reduce's All damage taken by 30%.


Overcharge Lightning - [Ultimate]
Lightning Seer creates bolts of lightning and overcharges them into massive electobolts of pure lightning. After this she can hurl them into destinations creating massive damage.

Level 1: Channel's 4 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 150 damage for next 4 attacks.

Level 2: Channel's 5 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 200 damage for next 5 attacks.

Level 3: Channel's 6 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 250 damage for next 6 attacks.

Level 4: Channel's 7 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 300 damage for next 7 attacks.


Lightning Enbodyment - [Passive / Super Ult.]
Seer' masters the Art of Lightning and Shock making her whole body from shock and lightning, this makes her body able to regnerate faster when damaged by enemy, as she can herself heal by infusing lightning into herself.
Also Refreshes' Seers Mind when she cast's spell.

Level 1: When Spell is casted replenishes 5% of Max. Mana. When Spell is casted at Seer instantly heals' her for 2% of max health.

Level 2: When Spell is casted replenishes 7% of Max. Mana. When Spell is casted at Seer instantly heals' her for 4% of max health.

Level 3: When Spell is casted replenishes 9% of Max. Mana. When Spell is casted at Seer instantly heals' her for 6% of max health.


Notes: Lightning Seer is highly survivable and gains mana back very fast, however, she doesnt deal much damage but is very good at supporting from backlines.
 
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