JuiceBox
New Member
- Reaction score
- 13
Trigger:
- Variables
- Events
- Map initialization
- Conditions
- Actions
- Set Heroes[1] = Archmage
- Set Heroes[2] = Blademaster
- Set Heroes[3] = Blood Mage
- Set Heroes[4] = Crypt Lord
- Set Heroes[5] = Death Knight
- Set Heroes[6] = Demon Hunter
- Set Heroes[7] = Dreadlord
- Set Heroes[8] = Far Seer
- Set Heroes[9] = Keeper of the Grove
- Set Heroes[10] = Lich
- Set Heroes[11] = Mountain King
- Set Heroes[12] = Paladin
- Set Heroes[13] = Priestess of the Moon
- Set Heroes[14] = Shadow Hunter
- Set Heroes[15] = Tauren Chieftain
- Set Heroes[16] = Warden
- Events
Trigger:
- Spawn Heroes
- Events
- Time - Elapsed game time is 15.00 seconds
- Conditions
- Actions
- Unit Group - Pick every unit in PeasantGroup and do (Actions)
- Loop - Actions
- Set HeroesInteger = (Random integer number between 1 and 16)
- Unit - Replace (Picked unit) with a Heroes[HeroesInteger] using The new unit's default life and mana
- Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
- Set HeroesPlayer = (Owner of (Last replaced unit))
- Loop - Actions
- Unit Group - Pick every unit in PeasantGroup and do (Actions)
- Events
When the peasants were triggered to be replaced with a random hero, some peasant were replaced but some just vanished. What did I do wrong?! :banghead:
Will give reps for help!!