Hero Siege [set hero back to where he came from]

Mitsarugi

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hi everyone! i'm new here and i would like to ask you, how could i make a trigger that takes my heroes from where they stand and after an event it sets them back to the location that they where taken?
i would really appriciate your help please.
 

KaerfNomekop

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Trigger:
  • Dummy Trigger
    • Events
      • Your Events
    • Conditions
      • Your Conditions
    • Actions
      • Unit - Move (Your Hero) instantly to (Where you want them to go))
      • Set Temp_Point = (Position of Your Hero)

Trigger:
  • Dummy Trigger
    • Events
      • Other Events
    • Conditions
      • Other Conditions
    • Actions
      • Unit - Move (Your Hero) instantly to (Temp_Point)
      • Custom script: call RemoveLocation (udg_Temp_Point)


Do you mean something like this?
 

Mitsarugi

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Trigger:
  • Dummy Trigger
    • Events
      • Your Events
    • Conditions
      • Your Conditions
    • Actions
      • Unit - Move (Your Hero) instantly to (Where you want them to go))
      • Set Temp_Point = (Position of Your Hero)

Trigger:
  • Dummy Trigger
    • Events
      • Other Events
    • Conditions
      • Other Conditions
    • Actions
      • Unit - Move (Your Hero) instantly to (Temp_Point)
      • Custom script: call RemoveLocation (udg_Temp_Point)


Do you mean something like this?

yes i think thats it i'll try it out once i get home (at school right now) Thank you very much :p
+rep'ed you allready :)
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Oops - found something wrong. Reverse the two actions in the first trigger. When unchanged it actually sets the Point variable after you move the Hero.
Trigger:
  • Dummy Trigger
    • Events
      • Your Events
    • Conditions
      • Your Conditions
    • Actions
      • Set Temp_Point = (Position of Your Hero)
      • Unit - Move (Your Hero) instantly to (Where you want them to go))

Trigger:
  • Dummy Trigger
    • Events
      • Other Events
    • Conditions
      • Other Conditions
    • Actions
      • Unit - Move (Your Hero) instantly to (Temp_Point)
      • Custom script: call RemoveLocation (udg_Temp_Point)
 

Mitsarugi

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But could you give an exemple please? (empty cases filled)
and what does the second trigger do?
explain the fonctions please
like what kind of variable is used, what does the script call do?
 

FhelZone

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You need only one trigger :-\

Event

Condition

Set Temp_Point
Move Unit to Temp_Point
call RemoveLocation (udg Temp_Point)
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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after an event it sets them back to the location that they where taken?

This is what the second trigger is for. You may want to change Temp_Point to another global variable instead if you want to use Temp_Point for other leak clearing.

The first trigger simply saves the Hero's current location and then moves it away. The second is the one that brings the Hero back after whatever event you wish to configure.
 

Mitsarugi

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How can I set the variable to the hero location?
And what kind of variable should I use? A integer?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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The variable for Hero location should be a Point. You might want to save the place where you bring the Hero to into a Point variable as well.
 

HydraRancher

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You'll need to make the variable first. Click the yellow X icon in the trigger editor, and make a point variable.

Then you can use the Set Variable command to set it.
 

Mitsarugi

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i did this but it doesn't seem to put my hero back at all T.T

Trigger:
  • Player Position
    • Events
      • Timer Special Event expires
    • Conditions
    • Actions
      • Pick every unit owned by player 1 (Red)
      • Set Player_Position = (Position of picked unit)
      • Unit - Move (picked unit) instantly to (Special Event Arena <gen>))

Trigger:
  • Player Position Back
    • Events
      • Timer For Special Events expires
    • Conditions
    • Actions
      • Pick every unit owned by player 1 (Red)
      • Unit - Move (Picked unit) instantly to (Player_Position)


and this code gives an error "Custom script: call RemoveLocation (udg_Player_Position)"


could you tell me whats wrong and how it should be done ( i feel very stupid right now :()
 

Inflicted

Currently inactive
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Um everything is well but did anyone notice this isnt MUI or even MPI?

Use an array if you are limited to only one hero, and there are multiple players.

and this code gives an error "Custom script: call RemoveLocation (udg_Player_Position)"

As for that error, only possible reasons I can think it would create an error, is possibly you spelt that function wrong or you dont have the correct variable. (either the name is wrong or the type)
 

Mitsarugi

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Okay, thank you all for your help , but i'm confused now :(
so could anyone please make a complete working trigger that saves the hero(e)s position
and sends it to a Region , than at the end of a timer it takes him/them back to the saved position?
please show me the type of variable used and stuff , clear and detailed :)
Thanks
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Here's a demo map for your sake. Hopefully you'll be able to understand it after studying the triggers.
 

Attachments

  • Hero Movement Trigger.w3x
    18.7 KB · Views: 194

Mitsarugi

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Would you know how to create the same system for multiple heroes?
(heroes are random and in random numbers)
your system worked like a charm by the way :D
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Heroes are in random and in random numbers? What does that mean?
You can use Player Number arrays if you don't want it to be too complicated, but if it needs more than just MPI, then I would suggest using hashtables.

EDIT: I can't find a way to start Timer[Key(Triggering Unit)]. Looks like more expertise is required. (I learned to use hashtables 6 days ago)

EDIT 2: Duh. Dummy expiring units. Dunno why I never thought of it before. Will start right away, get back ASAP.
 
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