Horrible Messup - Item Level issue

Manix

Well-Known Member
Reaction score
29
Duh, alright what I'm tryina do is allow my units to only have 1 weapon (item level 8) but it's driving me crazy, I don't see where I'm doing wrong but my code is messing up terribly, it works fine untill I try to pick up a weapon while having one, then it displays the text that I already got a weapon but still picks up the new one sets the unit's damage to the new weapon's dmg but not dropping the old one.. lol o_O just check the codes :D

Trigger:
  • Damage Bonus Plus
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item level of (Item being manipulated)) Equal to 8
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item level of (Item carried by (Triggering unit) in slot 6)) Not equal to 8
        • Then - Actions
          • Item - Remove (Item carried by (Triggering unit) in slot 6)
          • Unit - Order (Triggering unit) to move (Item being manipulated) to inventory slot 6
          • Unit - Set level of Item Damage Bonus (+1) for (Triggering unit) to (Integer((Current life of (Item being manipulated))))
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Triggering unit)
          • Game - Display to (All players) the text: <Empty String>
          • Game - Display to (All players) the text: ...
          • Game - Display to (All players) the text: <Empty String>


Trigger:
  • Damage Bonus Minus
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • (Item level of (Item being manipulated)) Equal to 8
    • Actions
      • Unit - Set level of Item Damage Bonus (+1) for (Triggering unit) to 1
      • Hero - Create Unarmed and give it to (Triggering unit)
      • Unit - Order (Triggering unit) to move (Last created item) to inventory slot 6
 
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