Marsmallos
Member
- Reaction score
- 17
Aaah thanks, good to know!
Maybe I can combine "unit -cause unit to damage target" and "call TriggerSleepAction(0.50)" and set the dummy units damage to 0 so the missiles still are there to get it working then...
Maybe I can combine "unit -cause unit to damage target" and "call TriggerSleepAction(0.50)" and set the dummy units damage to 0 so the missiles still are there to get it working then...