lindenkron
You can change this now in User CP
- Reaction score
- 102
Trigger:
- UnitDies
- Events
- Unit - A unit Dies
- Conditions
- ((Attacking unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
- Actions
- Set BountyInt = (Point-value of (Triggering unit))
- Player - Add BountyInt to (Owner of (Attacking unit)) Current gold
- Floating Text - Create floating text that reads (String(BountyInt)) above (Triggering unit) with Z offset 0.00, using font size 8.00, color (100.00%, 80.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the fading age of (Last created floating text) to 0.50 seconds
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Set BountyInt = 0
- Events
The issue is, a dying unit doesn't seem to have any "Attacking unit" .. since it's dead. Just like the annoying issue with dead units not having buffs.
Any suggestions?
thx,
-Lindenkron