Hi, im finishing my first map and i got a problem.
the map uses trigers to order constructed units to train units automatically.
Example :
Event :
Unit - A unit Finishes construction
Conditions :
(Unit-type of (Constructed structure)) Equal to Local Guard
Actions :
Unit - Order (Constructed structure) to train/upgrade to a Militia
This is simple and its working fine.
But my problem is that the world editor does not consider a upgrade to be a construction .So i cant use the trigger above to order the upgraded unit(Barracks is a upgrade of the local guard) to train another unit.
I want to know what can i use to refer to the new upgraded unit. Because in the editor there's no such thing like a "Event Response - Last Upgraded Unit". And "Event Response - Constructed Structure" does not work.
Help would be appreciated.
Sorry about my english, im brazilian and learned on my own. (I think)
Thx anyway.
the map uses trigers to order constructed units to train units automatically.
Example :
Event :
Unit - A unit Finishes construction
Conditions :
(Unit-type of (Constructed structure)) Equal to Local Guard
Actions :
Unit - Order (Constructed structure) to train/upgrade to a Militia
This is simple and its working fine.
But my problem is that the world editor does not consider a upgrade to be a construction .So i cant use the trigger above to order the upgraded unit(Barracks is a upgrade of the local guard) to train another unit.
I want to know what can i use to refer to the new upgraded unit. Because in the editor there's no such thing like a "Event Response - Last Upgraded Unit". And "Event Response - Constructed Structure" does not work.
Help would be appreciated.
Sorry about my english, im brazilian and learned on my own. (I think)
Thx anyway.