How do you create a Threat System?

excis

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I'm wondering if anyone knew how you would create a Threat system and how hard it would be.:)
 

Slapshot136

Divide et impera
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a threat as in what? number of enemy units within X range would be fairly easy to make.. but I don't really know what you are talking about
 

excis

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A Aggro/Threat system like the one in WoW the unit which is top of the list will be attacked
 

mylemonblue

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a threat as in what? number of enemy units within X range would be fairly easy to make.. but I don't really know what you are talking about

Think World of Warcaft and Ragnarok: Healers get aggro (Threat) when they heal other players, and the tank (Warrioes usually) should have the largest threat built up so that bosses in raids stay focused on them and not the softer players like Warlocks, Mages, and most importantly the Priests.

As for implementing it... No idea.
 

foodflare

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change Stats-Priority on the units in the object editor, units with smaller numbers for priority will be attacked first and units with larger numbers for priority will be focused on last(if i'm understanding the question)
 

NuQ

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The "stats - Priority" field in the object editor is already a static threat system. But to create a dynamic system that increases or decreases like in WoW sounds like it would be pretty heavy on the processor.
 

mylemonblue

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That's sort of what I was thinking, and if not memory intesnive it would still be nigh impossible to do with GUI.
 
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