Well, How do you make it?
I figure that I turn the triggering unit collision off when the item activate and turn in on again after 4 seconds
This work.
But then, this method allow the user to walk down different levels terrain such as cliff, which I don't want to happened.
So how do you make it just like in Dota where you can just walk fast and run through creeps?
I figure that I turn the triggering unit collision off when the item activate and turn in on again after 4 seconds
This work.
But then, this method allow the user to walk down different levels terrain such as cliff, which I don't want to happened.
So how do you make it just like in Dota where you can just walk fast and run through creeps?