E
evsap
Guest
Hello
I am fixing some Microtournament multiplayer map and if one of the player who left the game got his turn,his/hers units just stand there like cows and they only react when the other players units get near them.
All I want from Artificial Intelligence is that these units move toward the other player, nothing more.
The reason I want to add this is that some players get beaten up by those "cows" and then they run away from them with what they got left and those players then just does not want to fight anymore and just stand there in the opposite side of the Battle Arena.
And since these "cows" are not chasing the enemy those players ruins the game for others.
I am using Warcraft 3 Reign of Chaos.
Any suggestion?
Greetings from Slovenia
Daniel
I am fixing some Microtournament multiplayer map and if one of the player who left the game got his turn,his/hers units just stand there like cows and they only react when the other players units get near them.
All I want from Artificial Intelligence is that these units move toward the other player, nothing more.
The reason I want to add this is that some players get beaten up by those "cows" and then they run away from them with what they got left and those players then just does not want to fight anymore and just stand there in the opposite side of the Battle Arena.
And since these "cows" are not chasing the enemy those players ruins the game for others.
I am using Warcraft 3 Reign of Chaos.
Any suggestion?
Greetings from Slovenia
Daniel