Mabaet.Baet
Member
- Reaction score
- 2
Hi there. I have a problem here.
Example:
I have a damage detecting system which shows damage done via 'floating text ingame' when unit takes damage.
And I have this 2nd system here that makes a unit takes damage and heal it back. Like it did not damage the unit when playing it ingame because they will not notice it because it was healed back. This damaging from this system has a purpose, to detect something, and the hp lost will be healed back.
The problem there is, there is a conflict. The 2nd system triggers the first system(the damage detecting). Which shows the damage done by the system but it didn't really do any damage in-game(because it was healed back, which is the purpose to detect something).
Anyway I can prevent the 2nd system' damage(<<< Only this' damage from the 2nd system) to avoid triggering the first systems damage detecting?
I hope you understand, my English is not good.
Example:
I have a damage detecting system which shows damage done via 'floating text ingame' when unit takes damage.
And I have this 2nd system here that makes a unit takes damage and heal it back. Like it did not damage the unit when playing it ingame because they will not notice it because it was healed back. This damaging from this system has a purpose, to detect something, and the hp lost will be healed back.
The problem there is, there is a conflict. The 2nd system triggers the first system(the damage detecting). Which shows the damage done by the system but it didn't really do any damage in-game(because it was healed back, which is the purpose to detect something).
Anyway I can prevent the 2nd system' damage(<<< Only this' damage from the 2nd system) to avoid triggering the first systems damage detecting?
I hope you understand, my English is not good.