Now as the hero levels the spell book it will gain spells.
If you feel like you want to make a hero learn a stronger spell after a few levels just make a few levels with the same spells. Note:Check the level requirement on each spell before adding it.
I can't seem to add hero abilites to the spell book, whether I change the spell book to a hero ability or not, am I being a complete nub or is there something wrong?
I have another question. I made a seperate Spellbook so when my character gains a certain level it gains a spell in the spell book. But when I use a trigger to remove the current spell book ability and replace it with the new one how do I remove the ability from the hero completeley? (He is still able to learn level one of the spellbook when he levels up.)
This has been really helpful. Thank you. 5 stars for you . Oh and by the way this is my first ever post to this site. (Although I have used it many times before over the years I only registered today.)
Great job. I thought i was fairly good at WE, but i learned alot from this short but efficient toturial. Good job +Rep (and maybe more +rep if i see you posting any other time )
I've been trying to make the part of Vexorian's system with the Shockwave spell work(the tome one) for quite some time now(Not just a couple of hours... Days!:banghead... And it don't! It is probably just something that is wrong with my integration of the system, but I cant figure out why...
This is the triggers I am using, and I have placed a dummy hero unit that disappears at the start of the map, and have the ability that I am trying testing this with.
(Dunno how to make smart scrollers at the trigger, sry).
------------------------------------
Disabling
Events
-------Map initialization
Conditions
Actions
-------Player Group - Pick every player in (All players) and do (Actions)
----------Loop - Actions
-------------Player - Disable Flame Strike DUMMY for (Picked player)
-----Unit - Remove Spellbook Dummything 0242 <gen> from the game
------------------------------------
Buyable Spells
Events
------Unit - A unit Acquires an item
Conditions
------(Item-type of (Item being manipulated)) Equal to Flame Strike
Actions
------If (All Conditions are True) then do (Then Actions) else do (Else Actions)
---------If - Conditions
------------(Level of Flame Strike for (Triggering unit)) Equal to 0
Then - Actions
------------Unit - Add Flame Strike DUMMY to (Triggering unit)
Else - Actions
------------Unit - Set level of Flame Strike for (Triggering unit) to ((Level of Flame Strike for (Triggering unit)) + 1)
------------------------------------
Please, help me!
Oh,found out what was wrong xD... Sorry if i wasted your time
The mistake was that the disabled spell wasent actually a spell but a spellbook! The Flame Strike DUMMY is a spellbook containing Flame Strike... Doh
your guide really helped me to get some things running on my map..
but i have got a problem with the spells after i increased the level of the skillbook/mastery?
i made a system with 3 masterys: fire, water and arcan (its for an mage)
i started with the fireskillbook, wrote all skills (each skill with 3 levels)
the mage gets fireball1 at masterylevel 1, flamecloak at level 5 and so on..
that looks some kind of strange in the objekteditor: Screen
i want to try the skillbook so i planted 49 (becouse maximumherolevel on my map is 50) books of might on the terrain in front of the starting location..
after i became level 50 i skilled the fireskillbook
up to level 10, all works normal..
than, from level to level, some abilitys disapear in the skillbook..
difficult to discribe.. i made screenshots each 5 levels:
as you can see in the first screen i made a very easy system (just writing the skills for each of the 50 levels down in the objekt-editor)
maybe it was some kind of to-easy-thinking?
i dont know what the problem is..
edit: i uploaded the map, its in the attachment..#
dont wonder about the empty map, im just working <on the basics> in the moment
Well they gave me a snow blower but it was too wet to do much with with other than compact everything. Oh well, the cop cars can get into there now when they arrest people I guess