Seprest
New Member
- Reaction score
- 15
My problem is that when I have ranged units surrounded by walls(or any building for that matter) and send melee at the group, the melee just dance around the outside being killed.
If the units arn't being attacked(there is melee inside the walls) the attacking group will attack the buildings until a doorway is made through the walls.
Is there a handy trick to make melee attack the buildings if they are unable to get to the unit that is attacking them?
Messing with priority doesn't do anything in this situation, since the games AI seems to always try to get to the unit that is attacking them, disreguarding buildings, but not other units, probably because there are no walls in vanilla WC3.
If the units arn't being attacked(there is melee inside the walls) the attacking group will attack the buildings until a doorway is made through the walls.
Is there a handy trick to make melee attack the buildings if they are unable to get to the unit that is attacking them?
Messing with priority doesn't do anything in this situation, since the games AI seems to always try to get to the unit that is attacking them, disreguarding buildings, but not other units, probably because there are no walls in vanilla WC3.