How to Remove a Doodas by Trigger

R 3 T R O

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I added the Doodad [Underground Dome] to my map for the beginning intro. Then when the intro ends i want to remove it. Not hide just compltelty remove it from game any help +rep
 

Wratox1

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as far as i know there is no way to remove a doodad, but you could make a custom destructible with your model and then make in unclickable and then place it where your doodad was.

then just make a trigger that removes the destructible;)
 

R 3 T R O

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Everytime i do that it crashes the Editor.

Btw the The Original Doodad that i have is the Underground Dome but the mdx is changed to an imported model its the shape of the Underground Dome but its animated with clouds and it every like 3secs flashes to create a thunder effect. i dont think the animated file has anything to do with it tho.
 

Wratox1

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dont know why the editor is crashing:( but you could try to change the model to the normal underground dome and see if its crashing then

if its still crashing then its something else...
 

Quazi

New Member
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1
Cant you make a new doodad or dummy,
And switch model to underground dome?
 
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