i use tft editor but it should be the same
events
a player is defeated
conditions
-
actions
pick every unit in (entire map) owned by (triggering player) and do actions
-loop actions
remove (picked unit)
i dont know if you can remove memory leaks in RoC or if the events are the same(or if i got it right)
These triggers are more efficient when it comes to all players doing something... There is another positive side. The event "Picked player leaves the game" occurs regardless of how the player left the game.
Triggers:
Trigger:
Pick Players
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set PickPlayers_Group = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
Player Group - Pick every player in PickPlayers_Group and do (Actions)
Loop - Actions
Trigger - Add to Remove Unit from leaver <gen> the event (Player - (Picked player) leaves the game)
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!