Hustle and Bustle - Fun/Simple Map *beta .01

Technomancer

New Member
Reaction score
14
Bustle and Hustle! v.01 alpha (under development)

Ok, so this is gonna be my first map, but I've done some starcraft here and there and I code well (picked up JASS in no time flat).

Concept
To make a fun, non-conventional and playable map with good variety in gameplay and style. Secondary goal is to become uber at map editing.

Overview
Gameplay is similar to a TD, in that for the most part all your main builder needs to do is build structures and set up an income generating system. The win condition is to bankrupt the other players by whatever means necessary, but for the preliminary (alpha) maps for the most part messing around and building different things and interacting with the environment should be entertaining while we fine tune the income.

Mechanics
The game generates random domiciles on grass tiles throughout the course of game play, based off of a periodic timer. Each domicile is linked to an AI controlled unit (customer) whose only purpose is to give you his money (linking by using the same unique Custom Value). The AI randomly moves to locations around the map, following the roads, and will by chance usually pass by one of your buildings, where one of three things will happen.

1) The unit will pay for your service, if he has money available.
2) The unit will not have enough money to pay for your service and continue on his way.
3) The unit will be affected by a buff that prevents him from losing money to your service.

A customer's money is represented by his Mana. Each building uses a hidden, non-damaging attack to take money from a customer, reducing his mana by the amount of money taken and transferring any applicable buffs. For instance, a Hotel will transfer the "Well-Rested" buff, and a Shoe Shine store will transfer the "Shiny Shoes" buff. Buffs add certain effects to the customer, in some cases mana (money) regeneration, movement speed or slows, etc, and prevent the customer from using the same or similar facilities multiple times in a row. By doing this, an economic simulation is created, where being a diversified businessman by either having multiple different types of stores in a single location, or by having many similar profitable stores spread out over the map is rewarded, but spamming the same store in a small area is essentially suiciding yourself. Additionally, you can undermine your opponent's high-maintenance buildings by building cheaper buildings nearby that give an appropriate buff, or take away just enough money from a particular customer type that they won't be able to afford an expensive restaurant or hotel.

All stores have upkeeps as well, and by building a store you subscribe to it's upkeep. Creating profitable locations for yourself while undermining the competition is the name of the game.

Implemented Features
Basic Customer works, has and uses mana, moves around occasionally.
Shoe Shine Shop implemented and works fine.
Houses randomly populate the map.
Faster Daylight

Soon-to-Be
All Constructable/Upgradable Basic Buildings:
Code:
Diner -> Chain Restraunt ->
   ->Bar
        ->Dive Bar
        ->Concert Bar -> Club
   ->Restraunt
        -> Gourmet Restraunt

Movie Theatre
   -> Multiplex
   -> Stage Theatre

Fast Food -> Fast Food 24 Hours

Gas Station 
    -> Gas Station w/ Krispy Kreme
    -> Gas Station w/ MiniMart

Ice Cream Stand
Lemonade Stand

Hotel -> Hotel w/ Catering (second attack with longer range)

Bank -> Investment Brokerage

Destroy Building | Poor House | House | Wealthy House | Manor | Mansion
   *Houses will randomly upgrade and downgrade, changing the locational dynamic, using this tree.  Can go either left or right.

Buffs - hours in game time, which runs through days fairly quickly.
Code:
Full (not hungry) - 4 hrs
Full Tank of Gas - 36 hrs
Well-Rested - 6 hrs
Hammered - 6 hrs
Seen it Before - 72 hrs (24 hrs w/ multiplex)
Seen the Play - Permenant (occasionally units with this buff are removed as part of the house upg. process)

Upgrade/Downgrade Houses and Customers
Link Customers to Buildings
Either A) Program unit pathing, or B) Make many locations unpathable
Script function for no-build zone
Customers Return to Homes at Night. "Brilliance Aura" when near your own house, but will probably be scripted differently.
Taxes
Redo Ugly Tileset



Concepts
Using brand named stores for specific abilities.
Sabotage!
Non-builder units (salesmen, drug dealers, muggers, theives)
Things to do when not building (mini-games and side quests)
Multiple Races (Hippy builds trees! Naga, Greek, Italian (mafia), Irish (bonus for bars and clubs), etc)
Custom Models/Sounds/Etc

So yeah, there's the game plan, should be ready to roll fairly soon I hope. I'm going to do the building tree first, because really that's alot of copy and paste, then the game engine stuff, then the buffs, because the buffs are as much for balance as they are to prevent abuse. Screenies coming soon!
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top