Marsmallos
Member
- Reaction score
- 17
In my map, the human players will be able to have a maximum of ten heroes, divided to one hero per player. You get a hero by picking it in a tavern.
Then, there'll be three "types" of heroes, Tank, DPS and Healer. There are three different Tank heroes, four different Healer heroes, and at least seven different DPS heroes. However, once two Tank heroes have been picked, all the Tank heroes dissappear from the tavern, same goes for Healers, once three (of any of the healers, Shaman, Druid, Priest, Paladin) have been bought the Healer heroes dissappear from the tavern, and same for DPS, once five have been picked, all DPS heroes disappear from the tavern.
So, there can never be more than two Tanks, three Healers and five DPS:ers.
Does anyone have any ideas how to get this working? I've been playing around a bit with array unit variables but I'm not sure that's the right way to go...
EDIT: Ooops just realised how gramatically incorrect the title was...
Then, there'll be three "types" of heroes, Tank, DPS and Healer. There are three different Tank heroes, four different Healer heroes, and at least seven different DPS heroes. However, once two Tank heroes have been picked, all the Tank heroes dissappear from the tavern, same goes for Healers, once three (of any of the healers, Shaman, Druid, Priest, Paladin) have been bought the Healer heroes dissappear from the tavern, and same for DPS, once five have been picked, all DPS heroes disappear from the tavern.
So, there can never be more than two Tanks, three Healers and five DPS:ers.
Does anyone have any ideas how to get this working? I've been playing around a bit with array unit variables but I'm not sure that's the right way to go...
EDIT: Ooops just realised how gramatically incorrect the title was...