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I downloaded NewGen, unzip it, copied to Warcraft folder, updated jasshelper (All from here), disabled Rtc, and now it 's a mess.

So I think I should retry from the beginning: assuming that all I have is Warcraft III 1.24e (update from TFT -> 1.24d -> 1.24e). What other programs do I need to start learning WorldEditor
(with vJass or cJass, and 8MB map limit, and so on... :p)?
 
I downloaded NewGen, unzip it, copied to Warcraft folder, updated jasshelper (All from here), disabled Rtc, and now it 's a mess.

So I think I should retry from the beginning: assuming that all I have is Warcraft III 1.24e (update from TFT -> 1.24d -> 1.24e). What other programs do I need to start learning WorldEditor
(with vJass or cJass, and 8MB map limit, and so on... :p)?

Can you email your JNGP to me? I cant download it. Tysm
([email protected])
 
here's my 1st time experience on the NewGen Pack.
-1st i downloaded it (obviously)
-then i unzipped it
-then i double-clicked that little exe file with nifty icon
-then it asks me where'd i hide my Warcraft III files (1.20e still)
-i point it to where it is and-- viola! there it was. a new worldeditor to melt my brain...
 
That's my link :D

Also, useful programs (without links - you can download them from the Hiveworkshop)

-ButtonManager
-Magos Model Editor
-WarCraft 3 Viewer
-JNGP (i suggest you to use my link - the experemental)

I think these programs are enough to manage everything, what you should need: icons, textures, models, mpq archives.
 
also you need zezula mpq editor and jass shop or jass craft for external code edition.

dont recommend to use builds from xgm since they include cjass this may possibly lead to problems.

also i suggest you to patch out GUI extensions from UMS5 since hashtables does not work with it.
 
So
For coding: JNGP, Jasscraft
For model/mpq/.... data: Zezular MPQ editor, Warcraft 3 Viewer, Magus Model Editor, Button Manager/ Photoshop
 
I would say JNGP, Notepad++, WC3 Viewer, Photoshop, Magos Model Editor, Ladik's MPQ Editor.

That covers just about everything you could need.

I choose Notepad++ over JassCraft and Jass Shop Pro because of its versatility.

I don't have much use for a model editor as I'm not a modeler, but I don't know about you. MPQ editors aren't much use generally unless you're doing something with protection.

Warcraft 3 Viewer and Photoshop go hand-in-hand very well.
 
I do not recommend any external text editor for JASS coding.
+1, why do you even need one? it even has TESH.

Focus on one aspect of mapping first and be good at it. Start at coding

Don't bother with modeling/texturing unless you really need them.
Hiveworkshop and others have a lot of free resources.
 
there is completely no reason to code from editor when you can write code from notepad like tools.
 
I wonder what UMSWE is. What will happen if I enable it ? cuz it show some Error message [TriggerAction] when I enable it
 
It's for GUI, which you will probably not be using if you are learning JASS?

This is inspiring me to work on my JASS tutorial :thup:
 
That's a matter of opinion. Let's not taint this thread with a silly argument when it's not meant to be a thread for that.
 
When I start a new project, I build it entirely in Notepad++ before trying to compile it in World Editor. After that, I do most of my edits in the editor and then consult Notepad++ when I need more features, like find/replace or indentation.
 
13lade619
you code it wrong(C)

try to save map with standart editor with missing endloop statement and bah hours of work lost.

try to code with weak laptop.

read any book for c++ or similar real coding, it will suggest you to code notepad with first pages.
 
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