Red Beard
Part-Time helper.... Full Time Lurker
- Reaction score
- 38
Yahar ye scurvy ridden rum scullin ship rots, this old sea dog needs a hand..
(its me wooden leg help me down the stairs) :nuts:
Anyway.
So i got distracted one day and decided to make a quick time filler game...
(you know when u got a group of friends wanting to play a game.. but the other guy is going to be 'a few secs')
So i got a bunch of units swarming the centre, which change as per the variable
Trigger: Spawn
Event: every (x) secs
Action: spawn (1) (Wave(Wavel_Level) for player (swarm) at etc etc
Order etc etc etc
Set (amount_spawned[real]) = (amount spawned + [total spawned])
Trigger: Wave Level Changer
Event: Value of (amount_spawned[real]) = x
Action: Set (wave_level) = (wave_level +1)
As it started to get fun, i decided to make it longer, and add 'bosses'
I decided that unlike each 'normal' wave, (which spawns a set amount of units then changes level). I wanted the 'boss levels to continue to spawn 'normal' units until the boss was dead, THEN it would continue on.
I seem to get on the verge of smacking through the problem.... but then my cigarette is finished and i forget.
Do u follow or need me to elaborate?
(its me wooden leg help me down the stairs) :nuts:
Anyway.
So i got distracted one day and decided to make a quick time filler game...
(you know when u got a group of friends wanting to play a game.. but the other guy is going to be 'a few secs')
So i got a bunch of units swarming the centre, which change as per the variable
Trigger: Spawn
Event: every (x) secs
Action: spawn (1) (Wave(Wavel_Level) for player (swarm) at etc etc
Order etc etc etc
Set (amount_spawned[real]) = (amount spawned + [total spawned])
Trigger: Wave Level Changer
Event: Value of (amount_spawned[real]) = x
Action: Set (wave_level) = (wave_level +1)
As it started to get fun, i decided to make it longer, and add 'bosses'
I decided that unlike each 'normal' wave, (which spawns a set amount of units then changes level). I wanted the 'boss levels to continue to spawn 'normal' units until the boss was dead, THEN it would continue on.
I seem to get on the verge of smacking through the problem.... but then my cigarette is finished and i forget.
Do u follow or need me to elaborate?