AoW_Hun7312
I'm a magic man, I've got magic hands.
- Reaction score
- 76
For some reason my function "countTaggers" won't work correctly. When I debug the Tagger amount, it's always 0, even when I'm player 11 or 12, but the Runner count does increase.
JASS:
library Initialization initializer Init
globals
constant integer RUNNER_ID = 039;n000039;
constant integer TAGGER_ID = 039;H000039;
force forceRunners = CreateForce()
force forceTaggers = CreateForce()
integer runnerCount = 0
integer taggerCount = 0
endglobals
function setAlliance takes player toBeConverted returns nothing
local integer counter = 0
local player p
loop
exitwhen counter > 11
set p = Player(counter)
if (toBeConverted != p) then
if (IsPlayerInForce(p, forceRunners)) then
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_PASSIVE, false)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_HELP_REQUEST, false)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_HELP_RESPONSE, false)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_SHARED_XP, false)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_SHARED_SPELLS, false)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_SHARED_ADVANCED_CONTROL, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_PASSIVE, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_HELP_REQUEST, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_HELP_RESPONSE, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_SHARED_XP, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_SHARED_SPELLS, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_SHARED_ADVANCED_CONTROL, false)
endif
if (IsPlayerInForce(p, forceTaggers)) then
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_PASSIVE, true)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_HELP_REQUEST, true)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_HELP_RESPONSE, true)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_SHARED_XP, true)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_SHARED_SPELLS, false)
call SetPlayerAlliance(toBeConverted, p, ALLIANCE_SHARED_ADVANCED_CONTROL, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_PASSIVE, true)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_HELP_REQUEST, true)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_HELP_RESPONSE, true)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_SHARED_XP, true)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_SHARED_SPELLS, false)
call SetPlayerAlliance(p, toBeConverted, ALLIANCE_SHARED_ADVANCED_CONTROL, false)
endif
endif
set counter = counter + 1
endloop
endfunction
private function countRunners takes nothing returns nothing
local integer counter = 0
local player p
loop
exitwhen counter > 9
set p = Player(counter)
if (GetPlayerController(p)== MAP_CONTROL_USER) and (GetPlayerSlotState(p) == PLAYER_SLOT_STATE_PLAYING) then
call ForceAddPlayer(forceRunners, p)
call SetPlayerState(p, PLAYER_STATE_GIVES_BOUNTY, 0)
set runnerCount = runnerCount + 1
set counter = counter + 1
endif
endloop
endfunction
private function countTaggers takes nothing returns nothing
local integer counter = 10
local player p
loop
exitwhen counter > 11
set p = Player(counter)
if (GetPlayerController(p)== MAP_CONTROL_USER) and (GetPlayerSlotState(p) == PLAYER_SLOT_STATE_PLAYING) then
call ForceAddPlayer(forceTaggers, p)
call SetPlayerState(p, PLAYER_STATE_GIVES_BOUNTY, 0)
set taggerCount = taggerCount + 1
set counter = counter + 1
endif
endloop
endfunction
private function Init takes nothing returns nothing
call countRunners()
call countTaggers()
endfunction
endlibrary