Inventory problem

sabrio

Active Member
Reaction score
27
Hi!
This is the trigger for my inventory :
Trigger:
  • Take item
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Item-class of (Target item of issued order)) Not equal to (!=) Artifact
      • (Item-class of (Target item of issued order)) Not equal to (!=) Powerup
    • Actions
      • Do Multiple ActionsFor each (Integer A) from 1 to 8, do (Actions)
        • Loop - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Ordered unit)) Equal to (==) (Player((Integer A)))
            • Then - Actions
              • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Backpack_Slot_1_Used[(Integer A)] Equal to (==) False
                • Then - Actions
                  • Set Backpack_Slot_1[(Integer A)] = (Item-type of (Target item of issued order))
                  • Set Backpack_Slot_1_Copy[(Integer A)] = (Target item of issued order)
                  • Set Backpack_Slot_1_Used[(Integer A)] = True
                  • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                • Else - Actions
                  • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Backpack_Slot_2_Used[(Integer A)] Equal to (==) False
                    • Then - Actions
                      • Set Backpack_Slot_2[(Integer A)] = (Item-type of (Target item of issued order))
                      • Set Backpack_Slot_2_Used[(Integer A)] = True
                      • Set Backpack_Slot_2_Copy[(Integer A)] = (Target item of issued order)
                      • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                    • Else - Actions
                      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • Backpack_Slot_3_Used[(Integer A)] Equal to (==) False
                        • Then - Actions
                          • Set Backpack_Slot_3[(Integer A)] = (Item-type of (Target item of issued order))
                          • Set Backpack_Slot_3_Used[(Integer A)] = True
                          • Set Backpack_Slot_3_Copy[(Integer A)] = (Target item of issued order)
                          • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                        • Else - Actions
                          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • Backpack_Slot_4_Used[(Integer A)] Equal to (==) False
                            • Then - Actions
                              • Set Backpack_Slot_4[(Integer A)] = (Item-type of (Target item of issued order))
                              • Set Backpack_Slot_4_Used[(Integer A)] = True
                              • Set Backpack_Slot_4_Copy[(Integer A)] = (Target item of issued order)
                              • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                            • Else - Actions
                              • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • Backpack_Slot_5_Used[(Integer A)] Equal to (==) False
                                • Then - Actions
                                  • Set Backpack_Slot_5[(Integer A)] = (Item-type of (Target item of issued order))
                                  • Set Backpack_Slot_5_Used[(Integer A)] = True
                                  • Set Backpack_Slot_5_Copy[(Integer A)] = (Target item of issued order)
                                  • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                • Else - Actions
                                  • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • Backpack_Slot_6_Used[(Integer A)] Equal to (==) False
                                    • Then - Actions
                                      • Set Backpack_Slot_6[(Integer A)] = (Item-type of (Target item of issued order))
                                      • Set Backpack_Slot_6_Used[(Integer A)] = True
                                      • Set Backpack_Slot_6_Copy[(Integer A)] = (Target item of issued order)
                                      • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                    • Else - Actions
                                      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • Backpack_Slot_7_Used[(Integer A)] Equal to (==) False
                                        • Then - Actions
                                          • Set Backpack_Slot_7[(Integer A)] = (Item-type of (Target item of issued order))
                                          • Set Backpack_Slot_7_Used[(Integer A)] = True
                                          • Set Backpack_Slot_7_Copy[(Integer A)] = (Target item of issued order)
                                          • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                        • Else - Actions
                                          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • Backpack_Slot_8_Used[(Integer A)] Equal to (==) False
                                            • Then - Actions
                                              • Set Backpack_Slot_8[(Integer A)] = (Item-type of (Target item of issued order))
                                              • Set Backpack_Slot_8_Used[(Integer A)] = True
                                              • Set Backpack_Slot_8_Copy[(Integer A)] = (Target item of issued order)
                                              • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                            • Else - Actions
                                              • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                • If - Conditions
                                                  • Backpack_Slot_9_Used[(Integer A)] Equal to (==) False
                                                • Then - Actions
                                                  • Set Backpack_Slot_9[(Integer A)] = (Item-type of (Target item of issued order))
                                                  • Set Backpack_Slot_9_Used[(Integer A)] = True
                                                  • Set Backpack_Slot_9_Copy[(Integer A)] = (Target item of issued order)
                                                  • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                                • Else - Actions
                                                  • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    • If - Conditions
                                                      • Backpack_Slot_10_Used[(Integer A)] Equal to (==) False
                                                    • Then - Actions
                                                      • Set Backpack_Slot_10[(Integer A)] = (Item-type of (Target item of issued order))
                                                      • Set Backpack_Slot_10_Used[(Integer A)] = True
                                                      • Set Backpack_Slot_10_Copy[(Integer A)] = (Target item of issued order)
                                                      • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                                    • Else - Actions
                                                      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                        • If - Conditions
                                                          • Backpack_Slot_11_Used[(Integer A)] Equal to (==) False
                                                        • Then - Actions
                                                          • Set Backpack_Slot_11[(Integer A)] = (Item-type of (Target item of issued order))
                                                          • Set Backpack_Slot_11_Used[(Integer A)] = True
                                                          • Set Backpack_Slot_11_Copy[(Integer A)] = (Target item of issued order)
                                                          • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                                        • Else - Actions
                                                          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                            • If - Conditions
                                                              • Backpack_Slot_12_Used[(Integer A)] Equal to (==) False
                                                            • Then - Actions
                                                              • Set Backpack_Slot_12[(Integer A)] = (Item-type of (Target item of issued order))
                                                              • Set Backpack_Slot_12_Used[(Integer A)] = True
                                                              • Set Backpack_Slot_12_Copy[(Integer A)] = (Target item of issued order)
                                                              • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                                                            • Else - Actions
            • Else - Actions

Trigger:
  • Equip rusty sword
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to (==) Rusty Sword
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Player_Left_Hand[(Player number of (Owner of (Hero manipulating item)))] Equal to (==) False
        • Then - Actions
          • Special Effect - Create a special effect attached to the left hand of (Hero manipulating item) using war3mapImported\Shortsword.mdx
          • Set Left_Hand_Attachment[(Player number of (Owner of (Hero manipulating item)))] = (Last created special effect)
          • Set Weapon_1_Type[(Player number of (Owner of (Hero manipulating item)))] = 1
          • Set Player_Left_Hand[(Player number of (Owner of (Hero manipulating item)))] = True
          • Set Player_Left_Hand_Copy[(Player number of (Owner of (Hero manipulating item)))] = (Item being manipulated)
          • Item - Remove (Item being manipulated)
          • Multiboard - Set the text for INV_multiboard[(Player number of (Owner of (Hero manipulating item)))] item in column 1, row 1 to Rusty Sword
          • Multiboard - Set the icon for INV_multiboard[(Player number of (Owner of (Hero manipulating item)))] item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
          • Unit - Add Rusty Sword Attack (Left Hand) to (Triggering unit)
            • Do Multiple ActionsFor each (Integer A) from 1 to 8, do (Actions)
              • Loop - Actions
                • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Owner of (Hero manipulating item)) Equal to (==) (Player((Integer A)))
                  • Then - Actions
                    • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Item being manipulated) Equal to (==) Backpack_Slot_1_Copy[(Integer A)]
                      • Then - Actions
                        • Set Backpack_Slot_1_Copy[(Integer A)] = No item
                      • Else - Actions
                    • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Item being manipulated) Equal to (==) Backpack_Slot_2_Copy[(Integer A)]
                      • Then - Actions
                        • Set Backpack_Slot_2_Copy[(Integer A)] = No item
                      • Else - Actions
                    • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Item being manipulated) Equal to (==) Backpack_Slot_3_Copy[(Integer A)]
                      • Then - Actions
                        • Set Backpack_Slot_3_Copy[(Integer A)] = No item
                      • Else - Actions
                    • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Item being manipulated) Equal to (==) Backpack_Slot_4_Copy[(Integer A)]
                      • Then - Actions
                        • Set Backpack_Slot_4_Copy[(Integer A)] = No item
                      • Else - Actions
                    • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Item being manipulated) Equal to (==) Backpack_Slot_5_Copy[(Integer A)]
                      • Then - Actions
                        • Set Backpack_Slot_5_Copy[(Integer A)] = No item
                      • Else - Actions
                  • Else - Actions
        • Else - Actions

But when player click in weapon then quit and re-open bag the item is still there.The problem is in these triggers but I can't find it.
 

simonake

New Member
Reaction score
72
Well this trigger is impossible to read attaching the map would help alot.

Hope you didn't type it all
 

sabrio

Active Member
Reaction score
27
I may reduce it.
The problem is from these triggers :
Trigger:
  • Take item
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Item-class of (Target item of issued order)) Not equal to (!=) Artifact
      • (Item-class of (Target item of issued order)) Not equal to (!=) Powerup
    • Actions
      • Do Multiple ActionsFor each (Integer A) from 1 to 8, do (Actions)
        • Loop - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Ordered unit)) Equal to (==) (Player((Integer A)))
            • Then - Actions
              • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Backpack_Slot_1_Used[(Integer A)] Equal to (==) False
                • Then - Actions
                  • Set Backpack_Slot_1[(Integer A)] = (Item-type of (Target item of issued order))
                  • Set Backpack_Slot_1_Copy[(Integer A)] = (Target item of issued order)
                  • Set Backpack_Slot_1_Used[(Integer A)] = True
                  • Item - Move (Target item of issued order) to (Center of Rect 005 <gen>)
                • Else - Actions

Trigger:
  • Equip rusty sword
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to (==) Rusty Sword
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Player_Left_Hand[(Player number of (Owner of (Hero manipulating item)))] Equal to (==) False
        • Then - Actions
          • Special Effect - Create a special effect attached to the left hand of (Hero manipulating item) using war3mapImported\Shortsword.mdx
          • Set Left_Hand_Attachment[(Player number of (Owner of (Hero manipulating item)))] = (Last created special effect)
          • Set Weapon_1_Type[(Player number of (Owner of (Hero manipulating item)))] = 1
          • Set Player_Left_Hand[(Player number of (Owner of (Hero manipulating item)))] = True
          • Set Player_Left_Hand_Copy[(Player number of (Owner of (Hero manipulating item)))] = (Item being manipulated)
          • Item - Remove (Item being manipulated)
          • Multiboard - Set the text for INV_multiboard[(Player number of (Owner of (Hero manipulating item)))] item in column 1, row 1 to Rusty Sword
          • Multiboard - Set the icon for INV_multiboard[(Player number of (Owner of (Hero manipulating item)))] item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
          • Unit - Add Rusty Sword Attack (Left Hand) to (Triggering unit)
            • Do Multiple ActionsFor each (Integer A) from 1 to 8, do (Actions)
              • Loop - Actions
                • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Owner of (Hero manipulating item)) Equal to (==) (Player((Integer A)))
                  • Then - Actions
                    • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Item being manipulated) Equal to (==) Backpack_Slot_1_Copy[(Integer A)]
                      • Then - Actions
                        • Set Backpack_Slot_1_Copy[(Integer A)] = No item
                      • Else - Actions
                  • Else - Actions
        • Else - Actions
 
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