Bogrim
y hello thar
- Reaction score
- 154
I have a spell that temporarily steals an enemy unit. For summoned units, I wish to pause the expiration timer and resume it once the spell is over. Stopping the expiration timer is the simple part, but resuming it from the moment it was currently at is a bit more difficult.
Is there a way to get an expiration timer's remaining time without creating a countdown timer for every summoned unit?
Is there a way to get an expiration timer's remaining time without creating a countdown timer for every summoned unit?