ImmortaL_GoD
New Member
- Reaction score
- 4
Well, there are two/three different triggers, which are set up in sync like this:
So basically, once the spawn dies, it creates a circle of power there where a rect was already placed. The rect transfers to a cave south of (to another rect), of which both triggers are turned on once aforementioned spawn dies. The problem is, once it appears and I try to move on, and click the circle of power, it freezes the game/fatals. The circle is also red for some reason even though I made it neutral passive, dunno. Any ideas?
Trigger:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Dying unit) Equal to |c00FFFF00Helm's Deep 0054 <gen>
- Then - Actions
- Game - Display to Player Group - Player 7 (Green) the text: |CFF007E00It seems ...
- Unit - Create 1 Circle of Power for Neutral Passive at (Center of Passage <gen>) facing Default building facing (270.0) degrees
- Trigger - Turn on Helms Passage Enter <gen>
- Trigger - Turn on Helms Passage Leave <gen>
- Else - Actions
- Do nothing
- If - Conditions
Trigger:
- Helms Passage Enter
- Events
- Unit - A unit enters Passage <gen>
- Conditions
- (((Triggering unit) is A ground unit) Equal to True) or ((Owner of (Triggering unit)) Equal to Player 7 (Green))
- Actions
- Unit - Move (Triggering unit) instantly to (Center of Passage2 <gen>)
- Helms Passage Leave
- Events
- Unit - A unit enters Passage2 <gen>
- Conditions
- (((Triggering unit) is A ground unit) Equal to True) or ((Owner of (Triggering unit)) Equal to Player 7 (Green))
- Actions
- Unit - Move (Triggering unit) instantly to (Center of Passage <gen>)
- Events
- Events
So basically, once the spawn dies, it creates a circle of power there where a rect was already placed. The rect transfers to a cave south of (to another rect), of which both triggers are turned on once aforementioned spawn dies. The problem is, once it appears and I try to move on, and click the circle of power, it freezes the game/fatals. The circle is also red for some reason even though I made it neutral passive, dunno. Any ideas?