Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Ever wondered what to be a god feels like ? To have a great amount of strength and minions to control? It might sound good, but you must always kill monsters to make the people happy or battle other other gods for domination. So I want to ask you this question: Do you think it is hard to be a god? Now, you will have a chance to find out.
You- The God That is right, you are a god, but there are a couple of things you should know- First of all, you don't have a body. You cannel your strength into an obelisk. Through it you can command your units. If the obelisk is destroyed, so are you. The good news are that as a god you have a good amount of destructive spells you can use on your enemies. Every now and again, you can cannel your power into a warrior and walk the earth for some time.
Win Their Trust! You begin the game by settling into a city. This city will become your capitol. The people there will do anything for you. The bad news are that each city has a limitation of 4 battle units, meaning that in order for you to get the variety of units you need to dominate your enemies you must control more then one cities. The good news are that each unit can be tweaked, meaning that you can choose the attacks he has.(for example you can choose between bash, or critical strike)
The Towns You won't be able to make new buildings, only upgrades and units from them. Towns can't be destroyed either. When you loose control of a town he will become by the lead of the player that made you loose it. There are different types of towns. Some are big others small, some have special features(like they hold the key to an artifact that should give you a spell. You should control as much as possible.
Alliances You will be able to forge alliances in the game. However sooner or later only one will be left alive.
Progress Chart
terrein: 100%
cities: 50%
units/buildings/upgrades: 0%
systems: 0%
The Alpha version There are going to be 3 races, each race with it's own units/strenghts/weakneses. Each race will have 2 cities. Tha alpha/Beta versions of the map will be only 1v1. then I am going to make the map for moore players.
Final Notes I am still developing this. It is far away from the Alpha, and I need a lot of feedback and ideas.
You- The God That is right, you are a god, but there are a couple of things you should know- First of all, you don't have a body. You cannel your strength into an obelisk. Through it you can command your units. If the obelisk is destroyed, so are you. The good news are that as a god you have a good amount of destructive spells you can use on your enemies. Every now and again, you can cannel your power into a warrior and walk the earth for some time.
Win Their Trust! You begin the game by settling into a city. This city will become your capitol. The people there will do anything for you. The bad news are that each city has a limitation of 4 battle units, meaning that in order for you to get the variety of units you need to dominate your enemies you must control more then one cities. The good news are that each unit can be tweaked, meaning that you can choose the attacks he has.(for example you can choose between bash, or critical strike)
The Towns You won't be able to make new buildings, only upgrades and units from them. Towns can't be destroyed either. When you loose control of a town he will become by the lead of the player that made you loose it. There are different types of towns. Some are big others small, some have special features(like they hold the key to an artifact that should give you a spell. You should control as much as possible.
Alliances You will be able to forge alliances in the game. However sooner or later only one will be left alive.
Progress Chart
terrein: 100%
cities: 50%
units/buildings/upgrades: 0%
systems: 0%
The Alpha version There are going to be 3 races, each race with it's own units/strenghts/weakneses. Each race will have 2 cities. Tha alpha/Beta versions of the map will be only 1v1. then I am going to make the map for moore players.
Final Notes I am still developing this. It is far away from the Alpha, and I need a lot of feedback and ideas.