item ability metamorphosis - turn on and turn off problem

isaax190

New Member
Reaction score
2
its like this...
if i use the item(metamorphosis) it triggers:
Code:
Actions
    Player - Disable Final Blast  for (Owner of (Triggering unit))
    Player - Disable Aiming Shot  for (Owner of (Triggering unit))
    Player - Disable Siege Mastery  for (Owner of (Triggering unit))

now the problem is how do i enable it again upon clicking the item again...???
 

Exide

I am amazingly focused right now!
Reaction score
448
Can't you click on the 'Disable' text and change it to 'Enable'?
(I don't have WE open at the moment.)
 

isaax190

New Member
Reaction score
2
huh???..
cant click????
can u plz make it more understandable....
anyways as ive said...
turn on = disable 3 abilites...
turn off = enable 3 abilites...
heres the full trigger:
siege mode
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Siege Kit
Actions
Player - Disable Final Blast for (Owner of (Triggering unit))
Player - Disable Aiming Shot for (Owner of (Triggering unit))
Player - Disable Siege Mastery for (Owner of (Triggering unit))
 

Fluffball

Well-Known Member
Reaction score
35
Use Bear Form, I'm pretty sure that allows you to change the abilities that the unit has.
 

vypur85

Hibernate
Reaction score
803
Code:
Something
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(metamorphosis))
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to YourAlternateType
            Then - Actions
                Player - Disable Acid Bomb for (Owner of (Triggering unit))
                Player - Disable Animate Dead for (Owner of (Triggering unit))
                Player - Disable Attribute Bonus for (Owner of (Triggering unit))
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to YourNormalType
            Then - Actions
                Player - Enable Acid Bomb for (Owner of (Triggering unit))
                Player - Enable Animate Dead for (Owner of (Triggering unit))
                Player - Enable Attribute Bonus for (Owner of (Triggering unit))
            Else - Actions
 

isaax190

New Member
Reaction score
2
like this???
Code:
siege mode lvl 10
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(Siege Mode (Demon Form)))
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Siege Mode (Demon Form)
            Then - Actions
                Player - Disable Final Blast  for (Owner of (Triggering unit))
                Player - Disable Aiming Shot  for (Owner of (Triggering unit))
                Player - Disable Siege Mastery  for (Owner of (Triggering unit))
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Triggering unit)) Equal to Striker
                    Then - Actions
                        Player - Enable Final Blast  for (Owner of (Triggering unit))
                        Player - Enable Aiming Shot  for (Owner of (Triggering unit))
                        Player - Enable Siege Mastery  for (Owner of (Triggering unit))
                        Player - Disable Doom Blast  for (Owner of (Triggering unit))
                        Player - Disable Compound Siege  for (Owner of (Triggering unit))
                    Else - Actions

eer...
dunno but it wont work....
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Code:
siege mode lvl 10
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(Siege Mode (Demon Form)))
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Siege Mode (Demon Form)
            Then - Actions
                Player - Disable Final Blast  for (Owner of (Triggering unit))
                Player - Disable Aiming Shot  for (Owner of (Triggering unit))
                Player - Disable Siege Mastery  for (Owner of (Triggering unit))
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Striker
            Then - Actions
                Player - Enable Final Blast  for (Owner of (Triggering unit))
                Player - Enable Aiming Shot  for (Owner of (Triggering unit))
                Player - Enable Siege Mastery  for (Owner of (Triggering unit))
            Else - Actions
Like that.
 

vypur85

Hibernate
Reaction score
803
Code:
(Issued order) Equal to (Order([del]Siege Mode (Demon Form))[/del])

It's 'metamorphosis'.

Code:
(Issued order) Equal to (Order(metamorphosis))
 

isaax190

New Member
Reaction score
2
thx guys ive already got it...
Code:
siege mode lvl 10
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Siege Kit lvl 10
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Striker
            Then - Actions
                Player - Disable Final Blast  for (Owner of (Triggering unit))
                Player - Disable Aiming Shot  for (Owner of (Triggering unit))
                Player - Disable Siege Mastery  for (Owner of (Triggering unit))
                Player - Disable Doom Blast  for (Owner of (Triggering unit))
                Player - Enable Compound Siege  for (Owner of (Triggering unit))
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Triggering unit)) Equal to Siege Mode (Demon Form)
                    Then - Actions
                        Player - Enable Final Blast  for (Owner of (Triggering unit))
                        Player - Enable Aiming Shot  for (Owner of (Triggering unit))
                        Player - Enable Siege Mastery  for (Owner of (Triggering unit))
                        Player - Disable Doom Blast  for (Owner of (Triggering unit))
                        Player - Disable Compound Siege  for (Owner of (Triggering unit))
                    Else - Actions

my problem now is how to disable items...
since i have 3 items with metamorph abilities...
i wanted to disable the other 2 items if i use the first item...
someone told me id better use switching of items...
oh well i dunno but its better if its like u got silenced....
abilities get darker...
????
need help here...
 
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