Manix
Well-Known Member
- Reaction score
- 29
Trigger:
- Jump
- Events
- Player - Player 1 (Red) Presses the Up Arrow key
- Player - Player 2 (Blue) Presses the Up Arrow key
- Player - Player 3 (Teal) Presses the Up Arrow key
- Player - Player 4 (Purple) Presses the Up Arrow key
- Player - Player 5 (Yellow) Presses the Up Arrow key
- Player - Player 6 (Orange) Presses the Up Arrow key
- Player - Player 7 (Green) Presses the Up Arrow key
- Player - Player 8 (Pink) Presses the Up Arrow key
- Player - Player 9 (Gray) Presses the Up Arrow key
- Player - Player 10 (Light Blue) Presses the Up Arrow key
- Conditions
- (Fighter[(Player number of (Triggering player))] is in DuelGroup) Equal to True
- Actions
- Animation - Change Fighter[(Player number of (Triggering player))] flying height to 190.00 at 500.00
- Unit - Turn collision for Fighter[(Player number of (Triggering player))] Off
- Wait until ((Current flying height of Fighter[(Player number of (Triggering player))]) Greater than or equal to 190.00), checking every 1.00 seconds
- Animation - Change Fighter[(Player number of (Triggering player))] flying height to 1.00 at 600.00
- Wait until ((Current flying height of Fighter[(Player number of (Triggering player))]) Greater than or equal to 1.00), checking every 1.00 seconds
- Unit - Turn collision for Fighter[(Player number of (Triggering player))] On
- Events
All of my fighter units' movement types are hover with minimum flying height 1