Bitterstone
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Hey, gonna make this short.
Is it possible to add an ability to a unit using triggers?
I'm currently using this Trigger:
A little bit if explanation of the trigger, first of all the prompts is just for debugging.
The Time Warp ability works as a dummy for replacing the actual Time Warp (Aura) ability wich has a slow aura. This step is made because monsters will continuosly spawn and I want all the monsters to get this slow buff for the set amount of time.
The first Wait action is to determine the length of the effect of the Aura (it's supposed to be around 60 seconds, but as for now its 2 seconds for debugging).
The second Wait action simply waits for the global cooldown (if there is any, i dont know, just a precaution matter) and finally the trigger casts the dummy spell Time Warp (wich is based on thunderclap) again to trigger it's cooldown.
Now, what happens is:
1. Dummy spell Time Warp casts normally when I hit the button.
2. The Boolean variable switches to true and the prompt comes out as intended.
3. Dummy spell Time Warp dissapears.
4. Time Warp (Aura) does NOT appear.
5. Waits 2 seconds.
6. Does NOT remove Time Warp (Aura) because it was never added.
7. Does NOT add dummy spell Time Warp.
8. Waits 1 second.
9. Casts Thunder Clap, wich the unit does not possess.
10. Sets Boolean variable back to false and prompts normally.
Also, been quite a while since I was active here, don't remember how to put the trigger code into that a trigger box-thing...
Hope I make myself somewhat clear of what the problem is, if not, feel free to ask.
Yours faithfully, Bitterstone.
Is it possible to add an ability to a unit using triggers?
I'm currently using this Trigger:
Code:
Time Warp
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Time Warp
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TimeWarpBOOLEAN Equal to False
Then - Actions
Set TimeWarpBOOLEAN = True
Game - Display to (All players) the text: TimeWarp True
Unit - Remove Time Warp from (Casting unit)
Unit - Add Time Warp (Aura) to (Casting unit)
Wait 2.00 seconds
Unit - Remove Time Warp (Aura) from (Casting unit)
Unit - Add Time Warp to (Casting unit)
Unit - Reset ability cooldowns for (Casting unit)
Wait 1.00 seconds
Unit - Order (Casting unit) to Human Mountain King - Thunder Clap
Else - Actions
Set TimeWarpBOOLEAN = False
Game - Display to (All players) the text: TimeWarp False
A little bit if explanation of the trigger, first of all the prompts is just for debugging.
The Time Warp ability works as a dummy for replacing the actual Time Warp (Aura) ability wich has a slow aura. This step is made because monsters will continuosly spawn and I want all the monsters to get this slow buff for the set amount of time.
The first Wait action is to determine the length of the effect of the Aura (it's supposed to be around 60 seconds, but as for now its 2 seconds for debugging).
The second Wait action simply waits for the global cooldown (if there is any, i dont know, just a precaution matter) and finally the trigger casts the dummy spell Time Warp (wich is based on thunderclap) again to trigger it's cooldown.
Now, what happens is:
1. Dummy spell Time Warp casts normally when I hit the button.
2. The Boolean variable switches to true and the prompt comes out as intended.
3. Dummy spell Time Warp dissapears.
4. Time Warp (Aura) does NOT appear.
5. Waits 2 seconds.
6. Does NOT remove Time Warp (Aura) because it was never added.
7. Does NOT add dummy spell Time Warp.
8. Waits 1 second.
9. Casts Thunder Clap, wich the unit does not possess.
10. Sets Boolean variable back to false and prompts normally.
Also, been quite a while since I was active here, don't remember how to put the trigger code into that a trigger box-thing...
Hope I make myself somewhat clear of what the problem is, if not, feel free to ask.
Yours faithfully, Bitterstone.