Kelv
TH.net Regular
- Reaction score
- 7
I'll post two triggers that I tried to fix their leaks.
and
Are there any leaks still there, and did I remove the leaks properly?
Another question, I have these triggers for top, middle, and bottom; can I use Move_Loc, and MoveGroup for each of the triggers, or do I need Move_Loc[1], Move_Loc[2] and so on?
I tried it and so far it seems like I dont need 3 of each but obviously, you cant have one trigger of each type, and it for every single trigger. Is the only factor of needing to triggers is if you use the two variables of the same type in a way in which that they are affected by each other?
example of what I mean that they are affected by each other.
this would not work unless you had two variables of type point
Code:
Spawn Top Ally
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Wait 2.50 seconds
Set Move_Loc = (Center of top boss sw <gen>)
Unit - Create 1 boss_var_ally for Player 12 (Brown) at Move_Loc facing 225.00 degrees
Set Move_Loc = (Center of top melee sw 1 <gen>)
Unit - Create 1 melee_var_ally for Player 12 (Brown) at Move_Loc facing 225.00 degrees
Set Move_Loc = (Center of top melee sw 2 <gen>)
Unit - Create 1 melee_var_ally for Player 12 (Brown) at Move_Loc facing 225.00 degrees
Set Move_Loc = (Center of top melee sw 3 <gen>)
Unit - Create 1 melee_var_ally for Player 12 (Brown) at Move_Loc facing 225.00 degrees
Set Move_Loc = (Center of top ranged sw 1 <gen>)
Unit - Create 1 ranged_var_ally for Player 12 (Brown) at Move_Loc facing 225.00 degrees
Set Move_Loc = (Center of top ranged sw 2 <gen>)
Unit - Create 1 ranged_var_ally for Player 12 (Brown) at Move_Loc facing 225.00 degrees
Set MoveGroup = (Units in top boss sw <gen> owned by Player 12 (Brown))
Set Move_Loc = (Center of Top Ally 2 <gen>)
Unit Group - Order MoveGroup to Attack-Move To (Center of Top Ally 2 <gen>)
Wait 2.50 seconds
Set MoveGroup = (Units in Top Ally <gen> owned by Player 12 (Brown))
Unit Group - Order MoveGroup to Attack-Move To Move_Loc
Custom script: call DestroyGroup (udg_MoveGroup)
Custom script: call RemoveLocation (udg_Move_Loc)
and
Code:
top ally
Events
Unit - A unit enters Top Ally 2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Then - Actions
Set Move_Loc = (Center of ally base <gen>)
Unit - Order (Triggering unit) to Attack-Move To Move_Loc
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Not equal to Akama
Then - Actions
Set Move_Loc = (Center of Top Ally <gen>)
Unit - Order (Triggering unit) to Attack-Move To Move_Loc
Else - Actions
Custom script: call RemoveLocation (udg_Move_Loc)
Are there any leaks still there, and did I remove the leaks properly?
Another question, I have these triggers for top, middle, and bottom; can I use Move_Loc, and MoveGroup for each of the triggers, or do I need Move_Loc[1], Move_Loc[2] and so on?
I tried it and so far it seems like I dont need 3 of each but obviously, you cant have one trigger of each type, and it for every single trigger. Is the only factor of needing to triggers is if you use the two variables of the same type in a way in which that they are affected by each other?
example of what I mean that they are affected by each other.
this would not work unless you had two variables of type point
Code:
set move loc 1 to Point 1
set move loc 2 to Point 2
order unit to move to Move_Loc 1 offset by 900 torwards Move_Loc 2