Sentinel Heroes
Events
Conditions
Actions
-------- Sentinel Heroes --------
Set RandomTotal_Sentinel = 10
Set Heroes_Sentinel[1] = Archmage
Set Heroes_Sentinel[2] = Mountain King
Set Heroes_Sentinel[3] = Crisis
Set Heroes_Sentinel[4] = Priestess of the Moon
Set Heroes_Sentinel[5] = Demon Hunter
Set Heroes_Sentinel[6] = Warden
Set Heroes_Sentinel[7] = Pandaren Brewmaster
Set Heroes_Sentinel[8] = Pyromancer
Set Heroes_Sentinel[9] = Naga Sea Witch
Set Heroes_Sentinel[10] = Blood Tide
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Player - Make Heroes_Sentinel[(Integer A)] Unavailable for training/construction by <Player>
I believe you have to add your heroes to the hero list under advanced-> gameplay constants
Events - A unit Finishes training a unit
Conditions - ((Trained unit) is A Hero) Equal to True
Actions - Players - Limit training of (Unit-type of (Trained unit)) to 1 for (Owner of (Trained unit))
Events - A unit Finishes training a unit
Conditions - ((Trained unit) is A Hero) Equal to True
Actions - Players - Limit training of (Unit-type of (Trained unit)) to 1 for (Owner of (Trained unit))