The newbie
New Member
- Reaction score
- 0
Trigger:
- Living Bomb
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Living Bomb
- Actions
- Wait 12.00 seconds
- Set TempTargetPos = (Position of (Target unit of ability being cast))
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 350.00 at (Center of (Playable map area)), dealing 300.00 damage of attack type Spells and damage type Fire
- Special Effect - Create a special effect at TempTargetPos using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
- Set Hero_Special_Attached_Fx[(Player number of (Owner of (Triggering unit)))] = (Last created special effect)
- Custom script: call RemoveLocation (udg_TempTargetPos)
- Events
What is wrong with the effect. The damage works, but I would like an effect. The effect is under the category "spawned", will another category work better?
I have also tried to disable Set Hero_Special_Attached_Fx[(Player number of (Owner of (Triggering unit)))] = (Last created special effect), but made no difference.