Modelpack Loadingbars // Tallybars // w/e Bars

Discussion in 'Models and Textures' started by Hatebreeder, Nov 18, 2010.

  1. Sim

    Sim Forum Administrator Staff Member

    Ratings:
    +531 / 0 / -0
    GJ!

    Approved!

    If you wish to change the thread title, PM me.
     
  2. HyperActive

    HyperActive New Member

    Ratings:
    +1 / 0 / -0
    Old ones better cause it's frame is symmetric, but I like the new one because it fills from left to right, just like the health bar.
    Also I find it too wide.

    It's a great effect though, don't get me wrong, I like it. (as well as your other effects)
    Just trying to give some positive criticism.

    What softwere do you use to make these? 3ds max?
     
  3. Hatebreeder

    Hatebreeder So many apples

    Ratings:
    +383 / 0 / -0
    I use Magos Model Editor and Oinkerwinkles's Vertex editor.

    I don't have the money to pay for such expensive products =P
     
  4. Devalut

    Devalut TH.net Regular

    Ratings:
    +9 / 0 / -0
    can these be used via normal triggers?
     
  5. 13lade619

    13lade619 is now a game developer :)

    Ratings:
    +399 / 0 / -0
    technically no unless you custom script SetUnitAnimationByIndex
     
  6. codart

    codart New Member

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    +0 / 0 / -0
    yeah, so if i assign this bar to a dummy unit (unit type ward) and only display for one specific player (srr for any misstake in writing), using if GetLocalPlayer() == somePlayer then ... endif. Will i get any error?
     
  7. luorax

    luorax Invasion in Duskwood

    Ratings:
    +67 / 0 / -0
  8. Laiev

    Laiev Hey Listen!!

    Ratings:
    +187 / 0 / -0
    Some people (I don't remember right 'who') said that can cause Desync if the string of the model never was be used before... so I like this way:

    JASS:
    function TempFunc takes unit u returns nothing
        local player p = GetOwningPlayer(u)
        local string s = "war3mapimported\\ASDF.mdl"
    
        if GetLocalPlayer() != p then
            set s = ""
        endif
        call AddSpecialEffectTarget(s, u, "chest")
        set p = null
    endfunction
     
  9. luorax

    luorax Invasion in Duskwood

    Ratings:
    +67 / 0 / -0
    I've never heard about that, but btw it works too.
     
  10. mysteriis

    mysteriis New Member

    Ratings:
    +0 / 0 / -0
    I cant get this model to work, i dont know why. I tried the command with 1-21 numbers as it says on the topic and nothing showed up for me. Can anybody help?

    Edit: Forget it... dont know what I was doing wrong, but it works fine now. Thank you! for this model!
     

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