Locust Storm - Bug Transparency

M

Made In WE

Guest
Is there a way to make the bugs transparent, ive tryed a transparency trigger for Unit Type but it didnt seem to work, is it possible?
 

Prometheus

Everything is mutable; nothing is sacred
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What do you mean transparent, when you use the spell you don't see anything?
 
M

Made In WE

Guest
WHere they blend, like you can see threw them but they are'nt invisable
 

Prometheus

Everything is mutable; nothing is sacred
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589
What do you mean when they blend?
Could you give the exact name of the ability?
 
M

Made In WE

Guest
What do you mean when they blend?
Could you give the exact name of the ability?

Its not a Ability, Its a trigger

Code:
Animation - Change (Locust)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 60.0% transparency

But I cant get it to work on them. Add that to a unit and you'll see what I mean.
 

Prometheus

Everything is mutable; nothing is sacred
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A unit with the ability "Locust" can't be selected and such
It could be because of this.
 
M

Made In WE

Guest
Ive switched to Differnt units, like footmen and such
 
M

Made In WE

Guest
Ive changed my Event to Ability being cast, Starts Effect, Begins Channeling, and 100% transparency but still nothing.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
How about, in the ability, you change the model art to none?
 

Gotham

New Member
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7
You can't. A unit with the ability Locust can't be selected through triggers... You can store the unit with a variable, but since you are using it in Locust Swarm, it creates new units every time it's casted, so you can't.
The only possible way is modifying the locust model and adding transparence to it, but I'm not sure how (I think it's not that hard).
 

Cres

New Member
Reaction score
25
y not just change the model of the locust swarm to none or the rifleman missle (which is nothing)
Sorry, already suggested by kc102, but anyway if you really wanted to change the bugs, you could edit the bugs manually in the object editor and change their transparency (i think)
 

Chocobo

White-Flower
Reaction score
409
You can't. A unit with the ability Locust can't be selected through triggers... You can store the unit with a variable, but since you are using it in Locust Swarm, it creates new units every time it's casted, so you can't.
The only possible way is modifying the locust model and adding transparence to it, but I'm not sure how (I think it's not that hard).

It works with Unit Group of Unit Type, but not others.
 
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