I suppose that could be worked with. Had some similar ideas in my head like 'Hook, Line and Sinker' but it didn't follow the theme of the fisher enough me to really consider it seriously. Trying to more or less stick to the idea of water, fish related ideas. Thanks for the input though! Maybe I can put a nice ocean spin on it.
Fishing Hook
The fisherman enchants his fishing rod with lightning and hooks a target, pulling them and makes their body saturated with electricity, dealing light damage over time.
Lure Trap
Creates a piece of bait, which attracts nearby enemy units into an explosive trap, dealing medium damage in an AoE.
Tackle Box (I know tackle isn't spelled the way it's suppose to be...I think)
Description: "The Fisher's Tackle Box has everthing! Reach your hand in and pull something out"
% chance to pull out exploding bait: Damage to nearby enemies
% chance to pull a hook: Damages 1 enemy closest to fisher
% chance to pull a drink: Heals Fisher
% chance to pull out an extra fishing line: All spell cooldowns Reset
% chance to pull out Murloc Bait: Summons a Murloc to do your bidding for 60 seconds
% chance to not reach far enough to get anythig : nothing
Swarm of Flying Fish
Description: A swarm of Flying Fish that damages enemies in a line. If the Fisher is in water when casting, range and damage is increased.
(Spell is like carrion swarm, except if on water in which case it's a stronger carrion swarm).
Or, if you don't have much shallow water on your map, make it "close to water" though I don't know how to trigger that. Also, this spell might need a simple custom model.
Hook Line and Sinker
The hero patiently casts his line towards the target point. And he waits... When a unit *or just a hero if you want I don't know XD* comes near the line the hero tugs violently on his line pulling the unit quickly towards the hero launching it in the air and bringing it towards the caster. When the unit hits the ground it takes X damage and is stunned for X seconds. You could also make it to where like... the player actually somehow has to get involved... Like when you hook a fish you have to pull, but not pull too hard or the line snaps... So you could like... up arrow for more stress and down arrow for less stress... Or like the other player has to press the down arrow to try to get away and the casting player has to hit the up arrow to pull the unit in... It would make it pretty interesting instead of a straight spell that just does stuff . Least I think so anyways XD.
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory