Make unit unmoveable - but still able to turn

Leazy

You can change this now in User CP.
Reaction score
50
Hello!

Any ideas on how I can make a unit temporary not able to move, but still turn? I know this is possible by setting its movement speed to 0, but that requires that I change the gameplay contacts to allow 0 movement speed which might result in units getting 0 movement speed when for example have a lot of movement impairing debuffs on them. Thanks in advance!
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
You could save the unit's position, and periodically bring it back to that position. This would also affect teleports, blinks etc.
 

Inflicted

Currently inactive
Reaction score
63
Um this is done by making the unit not a building. Dissabling movement but the option for it to be a building set to false
 

staind25

TH.net Regular
Reaction score
7
I actually had this same problem on my map. I ended up setting the unit's movement speed to 1, instead of 0. This fix might only work for my situation, but give it a shot :)
 
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