Alcool0007
New Member
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In th title i mean making like 17 diferents armor & damage type like :
piercing attack , siege attack...
medium armor, light armor...
My first guest was if I could not add some new type, I could use trigger to compare difference between 1 ability's of the attacker & 1 from the attacked at every hit.
Like If attacker had ability's(watertype attack) & attacked had ability's(firetype armor) result: does 2x damage.
--- --- --- --- ---
I know nothing about jaws. so i search the way to make it & onely find something similar whit effect.
Finaly I dint know how to attack effect on unitstype, whom trigger could detect & use.
Finally I need to use the <Unitname_dmgplus 1> dint know the syntaxe, but i need this variable in my trigger to add damage in every attack
ex:
Event Generic Unit as been attacked
condition
attacked has abilit'y // or buff
attacker has abilit'y// or buff
action
unit-damage target. Damge the target by ...
... arithmetic (2 X [ attacker_dmgplus 1 ] )
...
ps. dmgplus 1 was the equivalence of base damage in the object editor.
--- --- ---
If you whant more details I try to make a pokemon map whit all the stats from
http://bulbapedia.bulbagarden.net/wiki/main_page
whit all the type
normal,fighting,flying,poison,ground,rock,bug,ghost,steel.
fire,water,grass,electric,psychic,ice,dragon,dark.
piercing attack , siege attack...
medium armor, light armor...
My first guest was if I could not add some new type, I could use trigger to compare difference between 1 ability's of the attacker & 1 from the attacked at every hit.
Like If attacker had ability's(watertype attack) & attacked had ability's(firetype armor) result: does 2x damage.
--- --- --- --- ---
I know nothing about jaws. so i search the way to make it & onely find something similar whit effect.
Finaly I dint know how to attack effect on unitstype, whom trigger could detect & use.
Finally I need to use the <Unitname_dmgplus 1> dint know the syntaxe, but i need this variable in my trigger to add damage in every attack
ex:
Event Generic Unit as been attacked
condition
attacked has abilit'y // or buff
attacker has abilit'y// or buff
action
unit-damage target. Damge the target by ...
... arithmetic (2 X [ attacker_dmgplus 1 ] )
...
ps. dmgplus 1 was the equivalence of base damage in the object editor.
--- --- ---
If you whant more details I try to make a pokemon map whit all the stats from
http://bulbapedia.bulbagarden.net/wiki/main_page
whit all the type
normal,fighting,flying,poison,ground,rock,bug,ghost,steel.
fire,water,grass,electric,psychic,ice,dragon,dark.