Making a auto cast Roar for a pet.

mr_fj

New Member
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I tried the code on page 1, it fails at
Trigger:
  • call IssueImmediateOrder(bear,"roar")
saying it expected an action.

And it wouldn't work anyways because it will still be a loop, could someone please answer my previous question :):

Why isn't this working:
Trigger:
  • Bear Roar
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • BearRoar Equal to True
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Attacking unit)) Equal to Adult Bear (Level 3)
          • (Unit-type of (Attacking unit)) Equal to Trained Bear (Level 4)
          • (Unit-type of (Attacking unit)) Equal to Champion Bear (Level 5)
    • Actions
      • Custom script: local unit BEAR
      • Custom script: local unit TARGET
      • Custom script: set BEAR = GetAttacker()
      • Custom script: set TARGET = GetAttackedUnitBJ()
      • Unit - Order (Ordered unit) to Night Elf Druid Of The Claw - Roar
      • Wait 1.00 seconds
      • Custom script: call IssueTargetOrderBJ( BEAR, "attack", TARGET )
      • Custom script: set BEAR = null
      • Custom script: set TARGET = null
      • Set BearRoar = False
      • Wait 30.00 seconds
      • Set BearRoar = True
 

Sonic

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Maybe this. Make a spell Orb of Lightning, add Cold arrows to it. Then pick in a map units, add them to trigger. When they take damage and they have a buff, then order damage source to ROAR
 

mr_fj

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Maybe this. Make a spell Orb of Lightning, add Cold arrows to it. Then pick in a map units, add them to trigger. When they take damage and they have a buff, then order damage source to ROAR

I'm sorry, I don't understand what you mean :S You want me to make an item? Or a spell with another spell? I'm confused.
 

BlackRose

Forum User
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239
Try adding text messages in all triggers with the remove unit action. When that procs, you'll know the cause. You can remove after.

I still think dummy units are they way to go.
 

mr_fj

New Member
Reaction score
10
Try adding text messages in all triggers with the remove unit action. When that procs, you'll know the cause. You can remove after.

I still think dummy units are they way to go.

I don't have any triggers with the remove unit action :/

I might, if I absolutely can't get this to work, but for now, humor me mkay?

Edit: I figured out, and fixed, why it got removed... You don't want to know...
 

sylvannis mb

New Member
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6
what about this.
It creates a ten second cd for the spell so the bear won't pause everytime its attacked.

Trigger:
  • Roar
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacked unit)) Equal to Misha
    • Actions
      • Unit - Order (Attacked unit) to Night Elf Druid Of The Claw - Roar
      • Set roarcd = 10.00
      • Trigger - Turn off (This trigger)


and

Trigger:
  • roarcd
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • roarcd Greater than 0.00
        • Then - Actions
          • Set roarcd = (roarcd - 1.00)
        • Else - Actions
          • Trigger - Turn on Roar <gen>
 

Attachments

  • test map.w3x
    16.6 KB · Views: 254

mr_fj

New Member
Reaction score
10
what about this.
It creates a ten second cd for the spell so the bear won't pause everytime its attacked.

Trigger:
  • Roar
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacked unit)) Equal to Misha
    • Actions
      • Unit - Order (Attacked unit) to Night Elf Druid Of The Claw - Roar
      • Set roarcd = 10.00
      • Trigger - Turn off (This trigger)


and

Trigger:
  • roarcd
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • roarcd Greater than 0.00
        • Then - Actions
          • Set roarcd = (roarcd - 1.00)
        • Else - Actions
          • Trigger - Turn on Roar <gen>

Actually it's supposed to fire when it attacks. Not when it's attacked ;) And if you look at my latest trigger (2 or 3 posts up), I already have a timer incorporated and a variable wont work, because it is possible that there is more than 1 bear on the map at the time. What my actual problem is, that the bear wont Roar at all for some reason.
 

Sjaakje

New Member
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Couldn't you just make an autocast ability based off whatever auto cast ability and set its values to nothing and whenever it is cast add roar to the bear, make it cast roar, then remove the roar ability?
 

mr_fj

New Member
Reaction score
10
Couldn't you just make an autocast ability based off whatever auto cast ability and set its values to nothing and whenever it is cast add roar to the bear, make it cast roar, then remove the roar ability?

Already tried that, changes nothing. The bear simply wont cast my Roar.
 

sylvannis mb

New Member
Reaction score
6
hmm have u made sure the bear has the right version of roar for the command?
cause im not sure whether different roar commands effect different roars. For example i used the druid of the claw roar
 

mr_fj

New Member
Reaction score
10
hmm have u made sure the bear has the right version of roar for the command?
cause im not sure whether different roar commands effect different roars. For example i used the druid of the claw roar

It is based on the Druid of claw roar spell.
 
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