Demonwrath
Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
- Reaction score
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Would anybody be interested in an AoS (sigh all you want, it is what is on my mind) type map of the struggle between the Forsaken and the Scourge? I will lay it all out below...
Teams:
1. Forsaken - Leader: Sylvanas Windrunner (Banshee/Dark Ranger of course)
2. Scourge - Leader: (either of the following) a) Anub'Arak (Crypt Lord) b) Kel'Thuzad (Lich/Necromancer) (depending on which you'd prefer a different base layout would have to be made)
Win/Loss Conditions:
Each team has their leader in the very back of their base, when the leader dies, that team looses, and logically, the killing team wins.
Income System:
The more your team kills, the more your team earns, much like in Legends of Eternity. There are normal points given for killing the spawn units, 1.5x normal points given for stationary in base units (ie. archers in a base), 2x normal points for destroyed structures, and for hero kills the points value is the [killed heroes level]/3x the amount of points (however there is a minimum of 1.5x increase).
In addition to this there will also be small bases in the northeast, and southwest corners of the map, the Scourge being North, Forsaken being South. There will be a path to each major base in these minor bases, on which a 'trade' cart will go back and forth between bases. Each time the trade cart reaches the small base, each player is award 50x their level in gold. This makes protecting both bases a strategy, because not only does the smaller one provide a good cash source, but also gives an almost DIRECT link to each teams leader that is fairly unguarded (the 'trade route' to say the least).
The rest is up to who ever decides to make it, the idea came to my mind, and I thought it a good one, yet I currently have no time to pursue the project, but I am not one to let a good idea go to waste.
Of course you can change anything and morph the concept in what ever way you want, but if you make the map please credit me for the idea
Teams:
1. Forsaken - Leader: Sylvanas Windrunner (Banshee/Dark Ranger of course)
2. Scourge - Leader: (either of the following) a) Anub'Arak (Crypt Lord) b) Kel'Thuzad (Lich/Necromancer) (depending on which you'd prefer a different base layout would have to be made)
Win/Loss Conditions:
Each team has their leader in the very back of their base, when the leader dies, that team looses, and logically, the killing team wins.
Income System:
The more your team kills, the more your team earns, much like in Legends of Eternity. There are normal points given for killing the spawn units, 1.5x normal points given for stationary in base units (ie. archers in a base), 2x normal points for destroyed structures, and for hero kills the points value is the [killed heroes level]/3x the amount of points (however there is a minimum of 1.5x increase).
In addition to this there will also be small bases in the northeast, and southwest corners of the map, the Scourge being North, Forsaken being South. There will be a path to each major base in these minor bases, on which a 'trade' cart will go back and forth between bases. Each time the trade cart reaches the small base, each player is award 50x their level in gold. This makes protecting both bases a strategy, because not only does the smaller one provide a good cash source, but also gives an almost DIRECT link to each teams leader that is fairly unguarded (the 'trade route' to say the least).
The rest is up to who ever decides to make it, the idea came to my mind, and I thought it a good one, yet I currently have no time to pursue the project, but I am not one to let a good idea go to waste.
Of course you can change anything and morph the concept in what ever way you want, but if you make the map please credit me for the idea