PureOwnage
Minecraft Server OP, Inactive.
- Reaction score
- 72
Hmm..
I'm going to add a Quest Log for info.
Oh and BTW, meat bomb doesn't work for me.
I'm going to add a Quest Log for info.
Oh and BTW, meat bomb doesn't work for me.
He probably doesn't know about it. Why not report it to him?can you still use the cheat wai in the updated ver. ?
Left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 3 (Teal) Presses the Left Arrow key
Player - Player 4 (Purple) Presses the Left Arrow key
Player - Player 5 (Yellow) Presses the Left Arrow key
Player - Player 6 (Orange) Presses the Left Arrow key
Player - Player 7 (Green) Presses the Left Arrow key
Player - Player 8 (Pink) Presses the Left Arrow key
Player - Player 9 (Gray) Presses the Left Arrow key
Player - Player 10 (Light Blue) Presses the Left Arrow key
Player - Player 11 (Dark Green) Presses the Left Arrow key
Player - Player 12 (Brown) Presses the Left Arrow key
Conditions
(Number of units in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Player Group - Add (Triggering player) to TurnLeftGroup
Trigger - Turn on Turn Left <gen>
Turn Left
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to False) and (((Matching player) is in TurnLeftGroup) Equal to True))) and do (Actions)
Loop - Actions
Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
Unit Group - Pick every unit in GeneralGroup and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Position of (Picked unit)), facing ((Facing of (Picked unit)) + 9.00) degrees
Custom script: call DestroyGroup(udg_GeneralGroup)
Turn Left And Forwards
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to True) and (((Matching player) is in TurnLeftGroup) Equal to True))) and do (Actions)
Loop - Actions
Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
Unit Group - Pick every unit in GeneralGroup and do (Actions)
Loop - Actions
Set GeneralPoint = (Position of (Picked unit))
Set GeneralPoint2 = (GeneralPoint offset by 250.00 towards ((Facing of (Picked unit)) + 6.00) degrees)
Unit - Order (Picked unit) to Move To GeneralPoint2
Custom script: call RemoveLocation(udg_GeneralPoint)
Custom script: call RemoveLocation(udg_GeneralPoint2)
Custom script: call DestroyGroup(udg_GeneralGroup)
Release Left
Events
Player - Player 1 (Red) Releases the Left Arrow key
Player - Player 2 (Blue) Releases the Left Arrow key
Player - Player 3 (Teal) Releases the Left Arrow key
Player - Player 4 (Purple) Releases the Left Arrow key
Player - Player 5 (Yellow) Releases the Left Arrow key
Player - Player 6 (Orange) Releases the Left Arrow key
Player - Player 7 (Green) Releases the Left Arrow key
Player - Player 8 (Pink) Releases the Left Arrow key
Player - Player 9 (Gray) Releases the Left Arrow key
Player - Player 10 (Light Blue) Releases the Left Arrow key
Player - Player 11 (Dark Green) Releases the Left Arrow key
Player - Player 12 (Brown) Releases the Left Arrow key
Conditions
Actions
Player Group - Remove (Triggering player) from TurnLeftGroup
Right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 3 (Teal) Presses the Right Arrow key
Player - Player 4 (Purple) Presses the Right Arrow key
Player - Player 5 (Yellow) Presses the Right Arrow key
Player - Player 6 (Orange) Presses the Right Arrow key
Player - Player 7 (Green) Presses the Right Arrow key
Player - Player 8 (Pink) Presses the Right Arrow key
Player - Player 9 (Gray) Presses the Right Arrow key
Player - Player 10 (Light Blue) Presses the Right Arrow key
Player - Player 11 (Dark Green) Presses the Right Arrow key
Player - Player 12 (Brown) Presses the Right Arrow key
Conditions
(Number of units in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Player Group - Add (Triggering player) to TurnRightGroup
Trigger - Turn on Turn Left <gen>
Turn Right
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to False) and (((Matching player) is in TurnRightGroup) Equal to True))) and do (Actions)
Loop - Actions
Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
Unit Group - Pick every unit in GeneralGroup and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Position of (Picked unit)), facing ((Facing of (Picked unit)) - 9.00) degrees
Custom script: call DestroyGroup(udg_GeneralGroup)
Turn Right And Forwards
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to True) and (((Matching player) is in TurnRightGroup) Equal to True))) and do (Actions)
Loop - Actions
Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
Unit Group - Pick every unit in GeneralGroup and do (Actions)
Loop - Actions
Set GeneralPoint = (Position of (Picked unit))
Set GeneralPoint2 = (GeneralPoint offset by 250.00 towards ((Facing of (Picked unit)) - 6.00) degrees)
Unit - Order (Picked unit) to Move To GeneralPoint2
Custom script: call RemoveLocation(udg_GeneralPoint)
Custom script: call RemoveLocation(udg_GeneralPoint2)
Custom script: call DestroyGroup(udg_GeneralGroup)
Release Right
Events
Player - Player 1 (Red) Releases the Right Arrow key
Player - Player 2 (Blue) Releases the Right Arrow key
Player - Player 3 (Teal) Releases the Right Arrow key
Player - Player 4 (Purple) Releases the Right Arrow key
Player - Player 5 (Yellow) Releases the Right Arrow key
Player - Player 6 (Orange) Releases the Right Arrow key
Player - Player 7 (Green) Releases the Right Arrow key
Player - Player 8 (Pink) Releases the Right Arrow key
Player - Player 9 (Gray) Releases the Right Arrow key
Player - Player 10 (Light Blue) Releases the Right Arrow key
Player - Player 11 (Dark Green) Releases the Right Arrow key
Player - Player 12 (Brown) Releases the Right Arrow key
Conditions
Actions
Player Group - Remove (Triggering player) from TurnRightGroup
Forwards
Events
Player - Player 1 (Red) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 3 (Teal) Presses the Up Arrow key
Player - Player 4 (Purple) Presses the Up Arrow key
Player - Player 5 (Yellow) Presses the Up Arrow key
Player - Player 6 (Orange) Presses the Up Arrow key
Player - Player 7 (Green) Presses the Up Arrow key
Player - Player 8 (Pink) Presses the Up Arrow key
Player - Player 9 (Gray) Presses the Up Arrow key
Player - Player 10 (Light Blue) Presses the Up Arrow key
Player - Player 11 (Dark Green) Presses the Up Arrow key
Player - Player 12 (Brown) Presses the Up Arrow key
Conditions
(Number of units in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Player Group - Add (Triggering player) to ForwardGroup
Move Forwards
Events
Time - Every 0.11 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players matching (((((Matching player) is in ForwardGroup) Equal to True) and (((Matching player) is in TurnLeftGroup) Equal to False)) and (((Matching player) is in TurnRightGroup) Equal to False))) and do (Actions)
Loop - Actions
Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
Unit Group - Pick every unit in GeneralGroup and do (Actions)
Loop - Actions
Set GeneralPoint = (Position of (Picked unit))
Set GeneralPoint2 = (GeneralPoint offset by 150.00 towards (Facing of (Picked unit)) degrees)
Unit - Order (Picked unit) to Move To GeneralPoint2
Custom script: call RemoveLocation(udg_GeneralPoint)
Custom script: call RemoveLocation(udg_GeneralPoint2)
Custom script: call DestroyGroup(udg_GeneralGroup)
Release Forwards
Events
Player - Player 1 (Red) Releases the Up Arrow key
Player - Player 2 (Blue) Releases the Up Arrow key
Player - Player 3 (Teal) Releases the Up Arrow key
Player - Player 4 (Purple) Releases the Up Arrow key
Player - Player 5 (Yellow) Releases the Up Arrow key
Player - Player 6 (Orange) Releases the Up Arrow key
Player - Player 7 (Green) Releases the Up Arrow key
Player - Player 8 (Pink) Releases the Up Arrow key
Player - Player 9 (Gray) Releases the Up Arrow key
Player - Player 10 (Light Blue) Releases the Up Arrow key
Player - Player 11 (Dark Green) Releases the Up Arrow key
Player - Player 12 (Brown) Releases the Up Arrow key
Conditions
Actions
Player Group - Remove (Triggering player) from ForwardGroup
Refresh Camera
Events
Time - Every 0.08 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Cart[1], offset by (0.00, 0.00) using The unit's rotation
Camera - Set Player 1 (Red)'s camera Angle of attack to 328.00 over 0.10 seconds
Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Cart[1]) over 0.20 seconds
Camera - Set Player 1 (Red)'s camera Distance to target to 1000.00 over 0.20 seconds
Prevent Manual Movement
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set PlayerGroup = (All players matching (((((Matching player) is in ForwardGroup) Equal to False) and (((Matching player) is in TurnLeftGroup) Equal to False)) and (((Matching player) is in TurnRightGroup) Equal to False)))
Player Group - Pick every player in PlayerGroup and do (Actions)
Loop - Actions
Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
Unit Group - Pick every unit in GeneralGroup and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Stop
Custom script: call DestroyGroup(udg_GeneralGroup)
I currently have Trail of Fire working.You should add some abilities like...
1: Carcass Toss - Picks up a child instead of running it over, and then throws its body at the target point doing splash damage. Gives one point for the projectile and one for each you kill with the damage.
2: Nitrous - Gives extra speed for a few seconds!
3: Emo Suicide - Blows yourself up, killing everything in a huge area.