Ok thanks.There is. Just above the events in your trigger, it should say your trigger's name. Right click that, and select Copy As Text, then past it into some code tags (the # symbol)
Code:
Net2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Abi_Net
Actions
Set Pt_Net_TriggerPos = (Position of (Triggering unit))
Set Pt_Net_TargetPos = (Target point of ability being cast)
[B]Unit - Create 1 UnitType_Net_Dummy for (Owner of (Triggering unit)) at Pt_Net_TriggerPos facing Pt_Net_TargetPos[/B]
Unit - Set the custom value of (Last created unit) to (Integer(((Distance between Pt_Net_TriggerPos and Pt_Net_TargetPos) / Real_Net_NetMoveRate)))
Unit - Add Abi_Net to (Last created unit)
Unit - Set level of Abi_Net for (Last created unit) to (Level of Abi_Net for (Triggering unit))
Unit Group - Add (Last created unit) to Ugrp_Net_PickedUnit
Unit - Turn collision for (Last created unit) Off
Trigger - Turn on Net3 <gen>
Custom script: call RemoveLocation (udg_Pt_Net_TriggerPos)
Custom script: call RemoveLocation (udg_Pt_Net_TargetPos)
Bold line was the problem since he needed to face the target castpoint instead of facing the same castingangle as the caster did. I think everythings working ok now. Thanks for the help!