Mega Creeps trigger

zenoallo

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I need some help on Mega Creeps trigger Please.Im making a map somehow like dota but i can't seem to make the game trigger off the words " The XXXXX has destroy all of XXXXX units producing buildings.The XXXX has now mega creeps."

I made something like this
Events:
When Crypt 0001 <gen> dies
When Crypt 0002 <gen> dies
When Crypt 0003 <gen> dies
When temple 0004 <gen> dies
When temple 0005 <gen> dies
When temple 0006 <gen> dies
Actions:
Quest - Display to (all players) the
Secret message: "as above"



everytime when a crypt dies or a temple dies, it will trigger the Mega Creeps notice meaning it will trigger for 6 times if all Crypt and Temple are destoryed. How do i fix this to make it trigger ONCE only when all the barracks are destroyed?
 

TfauxT

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Could you post the triggers you mentioned so I (we) can examine them?
So your trying to make a trigger that creates a message string when all of these buildings die?
 

zenoallo

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errr, btw how do i post them?

I wanted a trigger like the DotA one where when all the producing structures are destroyed, there will be a message to all players.
 

FrozenShadow

I am a WolfieeifloW fan.
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75
Code:
Events:
When Crypt 0001 <gen> dies
When Crypt 0002 <gen> dies
When Crypt 0003 <gen> dies
When temple 0004 <gen> dies
When temple 0005 <gen> dies
When temple 0006 <gen> dies
Actions:
Set MC = [B]+1[/B]
[B]If[/B]
MC = to 6
[B]Then[/B]
Quest - Display to (all players) the
Secret message: "as above"
[B]Else[/B]
Do Nothing
 

TfauxT

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I believe you can right click on the trigger and copy as text. I can't completely remember and I don't have access to my own World Editor at the moment. But try that or selecting all the code in the trigger and right clicking it, look for copy as text or some command similar, then in your post put the code text in a CODE box. Thats the black and bold # button in your reply controls.

But going from what you have said,
You could add all of the buildings to a unit group and have the game display a message when that unit group is empty A.K.A their all dead.

Something like this
Unit - pick all units equal to (certain building) in playable map area
Unit group - add picked units to unit group(your name of group)
Then to remove the building from the group as it dies
event - a unit dies
condition - dying unit is in unitgroup (name of your group)
action - remove dying unit from unitgroup (name of your group)
Then for when all the buildings are dead make something like this
event - unit group - unit group(your name of group) becomes empty
action - game - display message to all players ( all those buildings died w/e)

I'm sorry for not posting exact stuff but I don't have a working world editor up atm, so I'm trying not to be too vague or general lol. :banghead:
 

FrozenShadow

I am a WolfieeifloW fan.
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75
o, tfauxt has a better, but longer way, I think mine leaks, not sure, try using tfauxt's instead if mine doesn't work xD
 

zenoallo

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Code:
Mega Creeps
    Events
        Unit - Crypt 0001 <gen> Dies
        Unit - Crypt 0051 <gen> Dies
        Unit - Crypt 0091 <gen> Dies
        Unit - Temple of the Damned 0077 <gen> Dies
        Unit - Temple of the Damned 0079 <gen> Dies
        Unit - Temple of the Damned 0088 <gen> Dies
    Conditions
    Actions
        Quest - Display to (All players) the Secret message: -------------------...

this is what i did.

oh btw how do i do this?
Code:
Something like this
Unit - pick all units equal to (certain building) in playable map area
Unit group - add picked units to unit group(your name of group)
 

TfauxT

New Member
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2
>>>oh btw how do i do this?
Code:
Something like this
Unit - pick all units equal to (certain building) in playable map area
Unit group - add picked units to unit group(your name of group)

Those commands are under actions, look for unit and unit group
 

Caedin88

New Member
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1
Code:
Events:
When Crypt 0001 <gen> dies
When Crypt 0002 <gen> dies
When Crypt 0003 <gen> dies
When temple 0004 <gen> dies
When temple 0005 <gen> dies
When temple 0006 <gen> dies
Actions:
Set MC = [B]+1[/B]
[B]If[/B]
MC = to 6
[B]Then[/B]
Quest - Display to (all players) the
Secret message: "as above"
[B]Else[/B]
Do Nothing

Considering hes using premade buildings, and from what I understand of the scenario, this is the simpliest / best solution.
 
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