Method to save memory, levels or abilities

Inflicted

Currently inactive
Reaction score
63
In regards to saving as much memory as possible, which option is the best method:

2 or 3 Slow abilities.

Option 1
3 Abilities, each has its own buff and different base slow abilities.
Only one level each.

Option 2
1 Ability, 3 levels.
Separate buffs for each level and different amounts.

I think that Option 2 is better, but perhaps they wont stack as nicely as option 1.
Memory/MapSize -wise which option is the best?
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
Neither of both because it will not make any real difference.

I dont think you will even see a difference when you hover your mouse over the map file.
 

Inflicted

Currently inactive
Reaction score
63
Alright, thanks.

But in the long run, say 100 abilities or 1 ability with 100 levels?
I suppose 100 abilities will be kinda messy, much more to search through.
However, 100 levels will make it hellishly hard to remember what level is which ability :/
 

Bribe

vJass errors are legion
Reaction score
67
An ability should only have 4 or fewer levels, otherwise it can't get converted into SLK and you map loading time will be HUGE ;)

So 100 abilities will be better than 1 ability with 100 levels.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top