Whisp_Rush
Active Member
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Hi!
With some triggers, I made a Stone mine that works like this: If a unit enters, an item called Stone appears in the inventory of the mine. I gave the The load, unload, cargo hold and inventory ability to the mine, so the units can "enter" to it.
I used 3 triggers, here they are
Now, this part works... a unit enters, and every 5 seconds a stone is produced to the inventory... I made an other trigger, to the case if there is no unit in the mine :
This doesn't work...
So I have a few questions:
-How can I make the third trigger correctly?
-How can a player make more than one Stone mine? (problem with the variable)
-How can I make that if there are more peasants are inside, the production is faster?
I u know the answer of these questions, please help me... if u don't know all, just 1, write it too, it would be a huge help for me
thx
With some triggers, I made a Stone mine that works like this: If a unit enters, an item called Stone appears in the inventory of the mine. I gave the The load, unload, cargo hold and inventory ability to the mine, so the units can "enter" to it.
I used 3 triggers, here they are
Trigger:
- Stone Mine
- Events
- Unit - A unit Is loaded into a transport
- Conditions
- ((Owner of (Transporting unit)) Equal to Player 1 (Red)) and (((Unit-type of (Transporting unit)) Equal to Stone Mine) and ((Unit-type of (Loading unit)) Equal to Peasant))
- Actions
- Set stonemine[1] = (Transporting unit)
- Trigger - Turn on mining <gen>
- Events
Trigger:
- mining
- Events
- Time - Every 5.00 seconds of game time
- Conditions
- Actions
- Hero - Create Stone and give it to stonemine[1]
- Events
Now, this part works... a unit enters, and every 5 seconds a stone is produced to the inventory... I made an other trigger, to the case if there is no unit in the mine :
Trigger:
- Stone Mine Out
- Events
- Unit - A unit Is loaded into a transport
- Conditions
- ((Owner of (Transporting unit)) Equal to Player 1 (Red)) and (((Unit-type of (Transporting unit)) Equal to Stone Mine) and ((Unit-type of (Loading unit)) Equal to Peasant))
- Actions
- Wait until ((Unit-type of (Loading unit)) Equal to No unit-type), checking every 1.00 seconds
- Trigger - Turn off mining <gen>
- Events
This doesn't work...
So I have a few questions:
-How can I make the third trigger correctly?
-How can a player make more than one Stone mine? (problem with the variable)
-How can I make that if there are more peasants are inside, the production is faster?
I u know the answer of these questions, please help me... if u don't know all, just 1, write it too, it would be a huge help for me
thx