Model Collision

Conal

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box.png

So I set the collision size of this box to make only the top clickable.
It doesn't seem to work though.

I'm making an FPS so when players face a wall and turn the camera around, they need to be able to click through the wall (otherwise they'll face the wall again and essentially be stuck).

Another option I could use is locally scale the walls to nothing when they look away from it but I'd like to avoid that.

Normally I'd just make the walls unselectable but walls are attackable in this map.

Thanks, guys. +rep to the helpful.
 

Conal

Member
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12
Please read the rules about supported topics and off-topic replies. Thanks.

I think I've decided the easiest solution is to just detect if the camera is inside a wall and move it accordingly.
 
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