Moving Animation Not Working

blooman

New Member
Reaction score
16
These are all of my triggers
Trigger:
  • Melee Initialization
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Camera - Lock camera target for (Owner of Alchemist 0017 <gen>) to Alchemist 0017 <gen>, offset by (0.00, 0.00) using Default rotation

Trigger:
  • Melee Initialization Copy
    • Events
      • Player - Player 1 (Red) Presses the Right Arrow key
    • Conditions
    • Actions
      • Set g = 1
      • Wait 0.25 seconds
      • Trigger - Run walk <gen> (ignoring conditions)

Trigger:
  • Melee Initialization Copy Copy 2
    • Events
      • Player - Player 1 (Red) Releases the Right Arrow key
    • Conditions
    • Actions
      • Set g = 0

Trigger:
  • Melee Initialization Copy Copy
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
      • g Equal to (==) 1
    • Actions
      • Unit - Move Alchemist 0017 <gen> instantly to (Point(((X of Alchemist 0017 <gen>) + 3.00), ((Y of Alchemist 0017 <gen>) + 0.00))), facing 0.00 degrees

Trigger:
  • walk
    • Events
    • Conditions
      • g Equal to (==) 1
    • Actions
      • Animation - Play Alchemist 0017 <gen>'s Animation - Walk animation

The alchemist doesnt want to do the walk animation
 

MB-Kiyoshi

New Member
Reaction score
4
These are all of my triggers
Trigger:
  • Melee Initialization
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Camera - Lock camera target for (Owner of Alchemist 0017 <gen>) to Alchemist 0017 <gen>, offset by (0.00, 0.00) using Default rotation

Trigger:
  • Melee Initialization Copy
    • Events
      • Player - Player 1 (Red) Presses the Right Arrow key
    • Conditions
    • Actions
      • Set g = 1
      • Wait 0.25 seconds
      • Trigger - Run walk <gen> (ignoring conditions)

Trigger:
  • Melee Initialization Copy Copy 2
    • Events
      • Player - Player 1 (Red) Releases the Right Arrow key
    • Conditions
    • Actions
      • Set g = 0

Trigger:
  • Melee Initialization Copy Copy
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
      • g Equal to (==) 1
    • Actions
      • Unit - Move Alchemist 0017 <gen> instantly to (Point(((X of Alchemist 0017 <gen>) + 3.00), ((Y of Alchemist 0017 <gen>) + 0.00))), facing 0.00 degrees

Trigger:
  • walk
    • Events
    • Conditions
      • g Equal to (==) 1
    • Actions
      • Animation - Play Alchemist 0017 <gen>'s Animation - Walk animation

The alchemist doesnt want to do the walk animation

I think it's because your moving the unit instantly. You might have to use
Trigger:
  • Unit - Order (<Your Unit>) to Move To ((Position of (<Your Unit>)) offset by (3.00, 0.00))
 

blooman

New Member
Reaction score
16
I think it's because your moving the unit instantly. You might have to use
Trigger:
  • Unit - Order (<Your Unit>) to Move To ((Position of (<Your Unit>)) offset by (3.00, 0.00))
yours doesnt even move my alchemist
 

Nexor

...
Reaction score
74
it's actually ordering your unit to move to his location offset by 3 in the X axis...

it will move to the right with 3 warcraft units (by units I mean distance moved)
 
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