Multi damage reduction

Rainther

I guess I should write something of value here...
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61
Hi, hi. I haven't been active for a while but anyhow;

I kinda stopped developing a map of mine a time ago due to the fact Blizzard "fixed" units receiving negative damage.
And by negative damage I mean setting Berserk to take -2 (-200%) damage, which means it'd be healed for the amount it's damaged instead. This would've been a simple solution for me cause it means the attacked unit doesn't have to die against really powerful attacks.
Scenario: The damage is 200 and the unit got 100 hp. Setting the unit's hp to max in this case doesn't save him from death. But if he'd take -200 damage I would have the same value but negative and could fix everything in triggers (setting health etc).

Anyhow... This is half the problem. I need to have reducement to stack with and other ability so I need 2 triggers to take damage, calculate etc. without it results in the unit gaining more health then it should; simply stack in a good way.

I tried to explain my best here, but feel free to ask what it is I'm trying to explain.
 

Komaqtion

You can change this now in User CP.
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469
Why not try to use Jesus4Lyf's Damage system...

When you learn how to use it, it can block fatal damage too ;)
 

Rainther

I guess I should write something of value here...
Reaction score
61
O'rly? Will have a look at it then. Does it have a simple stack system too?
 
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