First off, I'd like to shout out and say thanks to the admins/mods of this place and also to the people who contribute because I've perused many threads in here
So for my problem...
Basically, after 3 seconds of game time I have 4 players spawning units:
The "Unit Spawn COLOR <gen>" triggers are all the same, except of course for the variable of player color:
All text highlighted in blue are changed for each corresponding player
So the unit spawn for Player 1 Red works. However no units spawn for Blue, Teal, and Purple even though their "Unit Spawn COLOR" triggers are the same.
Oh and by the way, the "Spawn Initialization" is initially on while the "Unit Spawn COLOR" triggers are not.
Thank you everyone for your help!
So for my problem...
Basically, after 3 seconds of game time I have 4 players spawning units:
Code:
Spawn Initialization
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Trigger - Turn on Unit Spawn RED <gen>
Trigger - Turn on Unit Spawn BLUE <gen>
Trigger - Turn on Unit Spawn TEAL <gen>
Trigger - Turn on Unit Spawn PURPLE <gen>
The "Unit Spawn COLOR <gen>" triggers are all the same, except of course for the variable of player color:
Code:
Unit Spawn [COLOR="Blue"]RED[/COLOR]
Events
Time - Every 1.50 seconds of game time
Conditions
([COLOR="Blue"]Player 1 (Red[/COLOR]) Food used) Less than Food_Limit[([COLOR="Blue"]Player number of Player 1 (Red)[/COLOR])]
Actions
Unit - Create 1 Unit[(Player number of (Triggering player))] for [COLOR="Blue"]Player 1 (Red)[/COLOR] at (Center of [COLOR="Blue"]Red1[/COLOR] <gen>) facing (Point([COLOR="Blue"]-30.00, 5300.00[/COLOR]))
Unit - Create 1 Unit[(Player number of (Triggering player))] for [COLOR="Blue"]Player 1 (Red)[/COLOR] at (Center of [COLOR="Blue"]Red2[/COLOR] <gen>) facing (Point([COLOR="Blue"]290.00, 5200.00[/COLOR]))
Trigger - Turn on Unit Move [COLOR="Blue"]RED[/COLOR] <gen>
So the unit spawn for Player 1 Red works. However no units spawn for Blue, Teal, and Purple even though their "Unit Spawn COLOR" triggers are the same.
Oh and by the way, the "Spawn Initialization" is initially on while the "Unit Spawn COLOR" triggers are not.
Thank you everyone for your help!