Okay, well the other day, I was on my xbox, and got a demo for a game called Section 8 (click the link for info on it), and I got thinking. I've never seen a game like this on WC3, and I think it'd be a very interesting addition to the game (WC3).
So far, I've figured out what it's going to be like.
It's going to be a lot like Section 8, but still unique.
I plan on having a "drop in" system, like what Section 8 uses, and I've already begun working on terrain (no screens yet), but I'm stuck on everything else.
I don't plan on having very many heroes. Probably 3-6 that you can choose from, but very customizable with many items, and stat attribs (along with spell builds)... Just a few things I've thought of, hero-wise.
My whole point behind hosting this is to get ideas for different systems I could make, or item ideas, or terrain suggestions (it's modern-style terrain, with roads and streetlights, and such (if I can find good models, of course)), or just comments on the idea! :thup:
Edit: After thinking for a minute, I figured I could give some info as to the actual goal of the game...
Okay, so the game is like a Capture the Flag style map, except instead of flags, it's bases.
The whole point is to capture all the bases on the map, OR score a high enough score to win (usually around 1000, or 2500).
Each player will be able to pick a hero (I'm thinking either 4 or 6), each with only a base spell, and each different (some ranges, some melee, some with more stats, less HP, some with less stats, more HP, etc...).
Each hero will begin with a single spell, but the player can later choose new spells for the hero, after each level.
Players can also customize the heroes stats (you get X points each level, which you can pick what attribute they go ti).
I'm planning on making about 50-100+ items, each adding more attack, or more defense, another spell, and such...
So yeah, that's all I got at the moment.
So far, I've figured out what it's going to be like.
It's going to be a lot like Section 8, but still unique.
I plan on having a "drop in" system, like what Section 8 uses, and I've already begun working on terrain (no screens yet), but I'm stuck on everything else.
I don't plan on having very many heroes. Probably 3-6 that you can choose from, but very customizable with many items, and stat attribs (along with spell builds)... Just a few things I've thought of, hero-wise.
My whole point behind hosting this is to get ideas for different systems I could make, or item ideas, or terrain suggestions (it's modern-style terrain, with roads and streetlights, and such (if I can find good models, of course)), or just comments on the idea! :thup:
Edit: After thinking for a minute, I figured I could give some info as to the actual goal of the game...
Okay, so the game is like a Capture the Flag style map, except instead of flags, it's bases.
The whole point is to capture all the bases on the map, OR score a high enough score to win (usually around 1000, or 2500).
Each player will be able to pick a hero (I'm thinking either 4 or 6), each with only a base spell, and each different (some ranges, some melee, some with more stats, less HP, some with less stats, more HP, etc...).
Each hero will begin with a single spell, but the player can later choose new spells for the hero, after each level.
Players can also customize the heroes stats (you get X points each level, which you can pick what attribute they go ti).
I'm planning on making about 50-100+ items, each adding more attack, or more defense, another spell, and such...
So yeah, that's all I got at the moment.