Right. If you've been paying attention in these forums, you may have noticed i've tried out quite a few map ideas. Most of them I never got far in making. Why? Because I can get very impatient when I get bored (Like the long parts of making maps like custom heroes). So you may think I should just give up, because i'm not the right kind of person to make a map. Well, i'm trying to make one anyways. And here's a new idea that came to me when I was playing Vuen's D&D.
The players start in a little camp in the forest. The backstory is that they were in a large expedition group, exploring some uncharted lands. But on their way through the lands, there was a strange roar and then a bright flash. After the light faded, only the players and a few footmen were still there. They have no idea what happened. So you begin your journey heading north from this little camp, where you find a large hill. On this hill are walls surrounding the boarders, and ramps where gates could go, but no buildings. Not untill you reach the top. At the top rests a single castle, in which you can go inside. Inside rests a king. As you approach him and ask him what he's doing out here with just walls and a castle, he explains to you that he had a bunch of workers building a city, but there was a bright flash and half of them vanished. Afterwards the rest of them left in fear. So now the king has almost no gold, and no city. Your job? Get both of those things for him. It's sort of like an ORPG mixed with a campaign. So you head east, to the lowest level area.
Now here's how the game will work.
There will be various areas throughought the map with higher leveled and more difficult enemies, along with different terrain. Within these areas is not only enemies, but many activities. You can find things that are similiar to dungeons in world of warcraft, under three classes.
1: Camps. Camps are outdoor "Dungeons". They're usually the weakest type of dungeon, and the most common in low level areas.
2: Lairs. Lairs are the indoor type of dungeons, coming in many different forms and difficulties depending on the area and the type of enemy.
3: Sieges. Sieges are like a full blown war on an outdoor city, which are much rarer then the other kinds, and only found in the higher level areas.
All three of these things will give you items when you beat the boss (In a realistic way). As in, you can get the carcass, or the claws/fangs, etc.
The reason you get GOLD for these things is also realistic. You can imagine there'd be a large price on the heads of these big monsters or bosses, so it's called the "Bounty" System. You also recieve proof of the death of this certain boss, and if you hand it in to the king you'll receive gold depending on the difficulty of this enemy.
Next there's quests. There IS a main storyline, but not too many missions involved, as you get them as you progress through the game. But there WILL be many sidequests throughout the areas, revolving around hunting, saving, item retrieval, etc. All the basic types of quests. You also get gold and sometimes rewards from these quests.
Now here's where it gets interesting. You may think you have to use the gold you get to buy items. Hate to tell you, there's no shops in the city. Just a castle. So what do you do with the gold? You build the city. I don't think this has ever been done before. You don't actually build it with peasants, but you can give the king gold for certain buildings by saying the building name, only if it's available. Not only that, but you can also buy decorations once they're unlocked. Gates, parks, fountains, etc. Also, after you buy, say, a blacksmith, you can also buy soldiers from it for a reasonable price. Then you could position the units at the gates, or bring them with you on your adventures to help fight, although they'll be fairly useless at higher leveled areas. If you buy a blacksmith, you can upgrade your soldiers stats (If you upgrade once, all soldiers afterwards will receive the upgrades). The same goes for priests and all other types of units.
Remember I said you could leave soldiers at gates? Yeah. You probably SHOULD leave some soldiers at the gates of the city. Why? Because there will be attacks on the city by the areas bandits and creeps every now and then, to make the game even more interesting.
Another thing you're able to do is capture goldmines. A goldmine will have creeps standing around it that are stronger then any other place in that area, even the bounty areas. If you capture a gold mine, you will start to get a small ammount of gold as an income (I'll need to figure out the trigger for that).
So that's pretty much it. Give me your opinion on it, if it sounds good, what could be improved, if you have any suggestions or ideas I could add, etc.
Now the question is hopefully VERY simple. I spawned the castle. Now how the hell do I turn it to an angle? XD. I can turn units by double clicking them and changing the angle, but buildings dont have it. Answer quick please.
The players start in a little camp in the forest. The backstory is that they were in a large expedition group, exploring some uncharted lands. But on their way through the lands, there was a strange roar and then a bright flash. After the light faded, only the players and a few footmen were still there. They have no idea what happened. So you begin your journey heading north from this little camp, where you find a large hill. On this hill are walls surrounding the boarders, and ramps where gates could go, but no buildings. Not untill you reach the top. At the top rests a single castle, in which you can go inside. Inside rests a king. As you approach him and ask him what he's doing out here with just walls and a castle, he explains to you that he had a bunch of workers building a city, but there was a bright flash and half of them vanished. Afterwards the rest of them left in fear. So now the king has almost no gold, and no city. Your job? Get both of those things for him. It's sort of like an ORPG mixed with a campaign. So you head east, to the lowest level area.
Now here's how the game will work.
There will be various areas throughought the map with higher leveled and more difficult enemies, along with different terrain. Within these areas is not only enemies, but many activities. You can find things that are similiar to dungeons in world of warcraft, under three classes.
1: Camps. Camps are outdoor "Dungeons". They're usually the weakest type of dungeon, and the most common in low level areas.
2: Lairs. Lairs are the indoor type of dungeons, coming in many different forms and difficulties depending on the area and the type of enemy.
3: Sieges. Sieges are like a full blown war on an outdoor city, which are much rarer then the other kinds, and only found in the higher level areas.
All three of these things will give you items when you beat the boss (In a realistic way). As in, you can get the carcass, or the claws/fangs, etc.
The reason you get GOLD for these things is also realistic. You can imagine there'd be a large price on the heads of these big monsters or bosses, so it's called the "Bounty" System. You also recieve proof of the death of this certain boss, and if you hand it in to the king you'll receive gold depending on the difficulty of this enemy.
Next there's quests. There IS a main storyline, but not too many missions involved, as you get them as you progress through the game. But there WILL be many sidequests throughout the areas, revolving around hunting, saving, item retrieval, etc. All the basic types of quests. You also get gold and sometimes rewards from these quests.
Now here's where it gets interesting. You may think you have to use the gold you get to buy items. Hate to tell you, there's no shops in the city. Just a castle. So what do you do with the gold? You build the city. I don't think this has ever been done before. You don't actually build it with peasants, but you can give the king gold for certain buildings by saying the building name, only if it's available. Not only that, but you can also buy decorations once they're unlocked. Gates, parks, fountains, etc. Also, after you buy, say, a blacksmith, you can also buy soldiers from it for a reasonable price. Then you could position the units at the gates, or bring them with you on your adventures to help fight, although they'll be fairly useless at higher leveled areas. If you buy a blacksmith, you can upgrade your soldiers stats (If you upgrade once, all soldiers afterwards will receive the upgrades). The same goes for priests and all other types of units.
Remember I said you could leave soldiers at gates? Yeah. You probably SHOULD leave some soldiers at the gates of the city. Why? Because there will be attacks on the city by the areas bandits and creeps every now and then, to make the game even more interesting.
Another thing you're able to do is capture goldmines. A goldmine will have creeps standing around it that are stronger then any other place in that area, even the bounty areas. If you capture a gold mine, you will start to get a small ammount of gold as an income (I'll need to figure out the trigger for that).
So that's pretty much it. Give me your opinion on it, if it sounds good, what could be improved, if you have any suggestions or ideas I could add, etc.
Now the question is hopefully VERY simple. I spawned the castle. Now how the hell do I turn it to an angle? XD. I can turn units by double clicking them and changing the angle, but buildings dont have it. Answer quick please.